feat: 游戏房间
This commit is contained in:
@@ -0,0 +1,67 @@
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package com.webgame.webgamebackend.common.constants;
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import java.nio.charset.StandardCharsets;
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import java.util.Base64;
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/**
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* 用户相关常量
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*/
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public final class UserConstants {
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private UserConstants() {
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// 工具类禁止实例化
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}
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/**
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* 头像背景色板(14 种 Material Design 颜色)
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*/
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private static final String[] AVATAR_COLORS = {
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"#E53935", "#D81B60", "#8E24AA", "#5E35B1",
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"#3949AB", "#1E88E5", "#039BE5", "#00ACC1",
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"#00897B", "#43A047", "#7CB342", "#C0CA33",
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"#FB8C00", "#F4511E"
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};
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/**
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* 默认昵称(当用户昵称为空时使用)
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*/
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private static final String DEFAULT_NICKNAME = "玩家";
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/**
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* 根据昵称生成默认头像 data URI(本地 SVG,无需外部 API)
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*
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* @param nickName 用户昵称
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* @return data:image/svg+xml;base64,... 格式的头像
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*/
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public static String generateDefaultAvatar(String nickName) {
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String name = (nickName == null || nickName.isBlank()) ? DEFAULT_NICKNAME : nickName.trim();
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// 取首字符作为头像文字
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String initial = name.substring(0, 1);
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// 根据昵称 hash 选颜色,同一昵称颜色不变
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int colorIndex = Math.abs(name.hashCode()) % AVATAR_COLORS.length;
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String bgColor = AVATAR_COLORS[colorIndex];
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String svg = """
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
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<circle cx="50" cy="50" r="50" fill="%s"/>
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<text x="50" y="62" text-anchor="middle" font-size="40"
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fill="#FFFFFF" font-family="Arial, sans-serif">%s</text>
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</svg>
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""".formatted(bgColor, escapeXml(initial));
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String base64 = Base64.getEncoder().encodeToString(svg.getBytes(StandardCharsets.UTF_8));
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return "data:image/svg+xml;base64," + base64;
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}
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/**
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* XML 特殊字符转义(防止文字中特殊字符破坏 SVG 结构)
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*/
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private static String escapeXml(String text) {
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return text
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.replace("&", "&")
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.replace("<", "<")
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.replace(">", ">")
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.replace("\"", """)
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.replace("'", "'");
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}
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}
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@@ -0,0 +1,34 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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import jakarta.validation.constraints.NotNull;
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import jakarta.validation.constraints.Positive;
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/**
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* 创建房间请求,对应前端 CreateRoomRequest
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*/
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public record CreateRoomRequest(
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/** 游戏 ID */
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@NotBlank(message = "游戏ID不能为空")
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String gameId,
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/** 房间名称(可选,留空由后端自动生成) */
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String name,
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/** 房间密码(可选,留空为公开房间) */
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String password,
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/** 玩法模式 */
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@NotBlank(message = "玩法模式不能为空")
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String mode,
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/** 底注金额 */
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@NotNull(message = "底注金额不能为空")
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@Positive(message = "底注金额必须为正数")
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Integer stakes,
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/** 最大玩家数 */
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@NotNull(message = "最大玩家数不能为空")
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@Positive(message = "最大玩家数必须为正数")
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Integer maxPlayers
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) {}
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@@ -0,0 +1,6 @@
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package com.webgame.webgamebackend.common.dto.game;
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/**
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* 创建房间响应
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*/
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public record CreateRoomResponse(RoomItemResponse room) {}
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@@ -0,0 +1,12 @@
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package com.webgame.webgamebackend.common.dto.game;
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import java.util.List;
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/**
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* 游戏配置 DTO,对应前端 GameConfig
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*/
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public record GameConfigDto(
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int maxPlayers,
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List<String> modes,
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List<Integer> stakesOptions
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) {}
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@@ -0,0 +1,37 @@
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package com.webgame.webgamebackend.common.dto.game;
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import com.alibaba.fastjson2.JSON;
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import com.webgame.webgamebackend.entities.GameConfigEntity;
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import java.util.List;
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/**
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* 游戏列表项响应,对应前端 GameItem
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*/
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public record GameItemResponse(
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String id,
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String icon,
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String name,
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String description,
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String gameplay,
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GameConfigDto config
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) {
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/**
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* 从实体转换
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*
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* @param entity 游戏配置实体
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* @return 响应 DTO
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*/
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public static GameItemResponse from(GameConfigEntity entity) {
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List<String> modes = JSON.parseArray(entity.getModes(), String.class);
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List<Integer> stakesOptions = JSON.parseArray(entity.getStakesOptions(), Integer.class);
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return new GameItemResponse(
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entity.getGameId(),
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entity.getIcon(),
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entity.getName(),
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entity.getDescription(),
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entity.getGameplay(),
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new GameConfigDto(entity.getMaxPlayers(), modes, stakesOptions)
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);
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}
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}
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@@ -0,0 +1,8 @@
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package com.webgame.webgamebackend.common.dto.game;
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import java.util.List;
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/**
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* 游戏列表响应
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*/
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public record GameListResponse(List<GameItemResponse> list) {}
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@@ -0,0 +1,15 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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/**
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* 加入房间请求
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*/
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public record JoinRoomRequest(
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/** 房间 ID */
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@NotBlank(message = "房间ID不能为空")
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String roomId,
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/** 房间密码(公开房间无需传) */
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String password
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) {}
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@@ -0,0 +1,14 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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/**
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* 踢出玩家请求
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*/
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public record KickPlayerRequest(
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@NotBlank(message = "房间ID不能为空")
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String roomId,
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@NotBlank(message = "目标用户ID不能为空")
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String userId
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) {}
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@@ -0,0 +1,11 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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/**
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* 离开房间请求
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*/
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public record LeaveRoomRequest(
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@NotBlank(message = "房间ID不能为空")
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String roomId
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) {}
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@@ -0,0 +1,11 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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/**
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* 准备/取消准备请求
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*/
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public record ReadyRequest(
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@NotBlank(message = "房间ID不能为空")
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String roomId
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) {}
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@@ -0,0 +1,59 @@
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package com.webgame.webgamebackend.common.dto.game;
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import com.webgame.webgamebackend.entities.GameRoomEntity;
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import java.util.List;
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import java.util.Map;
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/**
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* 房间信息响应,对应前端 RoomItem
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*/
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public record RoomItemResponse(
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String id,
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String name,
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String gameIcon,
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String gameId,
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int maxPlayers,
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List<RoomPlayerResponse> players,
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String status,
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String statusText,
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int stakes,
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String mode,
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String creatorName
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) {
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/** 状态 → 展示文本映射 */
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private static final Map<String, String> STATUS_TEXT_MAP = Map.of(
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"waiting", "等待中",
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"playing", "进行中",
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"finished", "已结束"
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);
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/**
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* 从实体和玩家列表组装响应
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*
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* @param room 房间实体
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* @param players 房间内玩家列表
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* @param gameIcon 游戏图标
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* @param creatorName 房主昵称
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* @return 响应 DTO
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*/
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public static RoomItemResponse from(
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GameRoomEntity room,
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List<RoomPlayerResponse> players,
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String gameIcon,
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String creatorName) {
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return new RoomItemResponse(
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room.getId(),
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room.getName(),
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gameIcon,
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room.getGameId(),
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room.getMaxPlayers(),
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players,
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room.getStatus(),
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STATUS_TEXT_MAP.getOrDefault(room.getStatus(), "未知"),
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room.getStakes(),
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room.getMode(),
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creatorName
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);
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}
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}
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@@ -0,0 +1,8 @@
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package com.webgame.webgamebackend.common.dto.game;
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import java.util.List;
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/**
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* 房间列表响应
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*/
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public record RoomListResponse(List<RoomItemResponse> list) {}
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@@ -0,0 +1,9 @@
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package com.webgame.webgamebackend.common.dto.game;
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/**
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* 房间内玩家信息,对应前端 RoomPlayer
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*/
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public record RoomPlayerResponse(
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String avatar,
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String nickname
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) {}
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@@ -0,0 +1,11 @@
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package com.webgame.webgamebackend.common.dto.game;
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import jakarta.validation.constraints.NotBlank;
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/**
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* 开始游戏请求
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*/
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public record StartGameRequest(
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@NotBlank(message = "房间ID不能为空")
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String roomId
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) {}
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@@ -0,0 +1,17 @@
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package com.webgame.webgamebackend.common.dto.user;
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import java.time.LocalDate;
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/**
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* 更新用户信息请求
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*
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* 所有字段可选,传什么更新什么。
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*/
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public record UpdateUserInfoRequest(
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String nickName,
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String avatar,
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String signature,
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Integer age,
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Integer sex,
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LocalDate birthday
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) {}
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@@ -21,6 +21,19 @@ public enum ErrorCode {
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// ========== 用户模块 ==========
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USER_NOT_FOUND(2001, "用户不存在"),
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// ========== 游戏模块 ==========
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GAME_NOT_FOUND(3001, "游戏不存在或已下架"),
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ROOM_NOT_FOUND(3002, "房间不存在"),
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ROOM_FULL(3003, "房间已满"),
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ROOM_PASSWORD_ERROR(3004, "房间密码错误"),
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ROOM_ALREADY_STARTED(3005, "游戏已开始,无法加入"),
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NOT_ROOM_OWNER(3006, "非房主无权操作"),
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PLAYER_NOT_IN_ROOM(3007, "玩家不在该房间"),
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NOT_ALL_READY(3008, "有玩家尚未准备"),
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PLAYER_COUNT_INSUFFICIENT(3009, "人数不足,无法开始"),
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BALANCE_INSUFFICIENT(3010, "余额不足"),
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ALREADY_IN_ROOM(3011, "已在房间中"),
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;
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private final int code;
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@@ -0,0 +1,127 @@
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package com.webgame.webgamebackend.controller;
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import cn.dev33.satoken.annotation.SaIgnore;
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import cn.dev33.satoken.stp.StpUtil;
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import com.webgame.webgamebackend.common.dto.ApiResponse;
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import com.webgame.webgamebackend.common.dto.game.*;
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import com.webgame.webgamebackend.service.GameService;
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import jakarta.validation.Valid;
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import lombok.RequiredArgsConstructor;
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import org.springframework.validation.annotation.Validated;
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import org.springframework.web.bind.annotation.*;
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/**
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* 游戏控制器
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*
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* 管理游戏列表查询、房间的创建/加入/离开/踢人/准备/开始等操作。
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*/
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@Validated
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@RestController
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@RequestMapping("/game")
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@RequiredArgsConstructor
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public class GameController {
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private final GameService gameService;
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/**
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* 获取游戏列表
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*
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* 无需登录即可调用。
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*/
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@SaIgnore
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@GetMapping("/list")
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public ApiResponse<GameListResponse> list() {
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GameListResponse result = gameService.getGameList();
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return ApiResponse.ok(result);
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}
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/**
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* 获取房间列表
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*
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* 支持按状态筛选。无需登录即可调用。
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*
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* @param gameId 游戏 ID(必填)
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* @param status 状态筛选(可选)
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*/
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@SaIgnore
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@GetMapping("/room/list")
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public ApiResponse<RoomListResponse> roomList(
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@RequestParam String gameId,
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@RequestParam(required = false) String status) {
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RoomListResponse result = gameService.getRoomList(gameId, status);
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return ApiResponse.ok(result);
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}
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/**
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* 创建房间
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*
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* 需登录。房主自动加入房间并设为已准备。
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*/
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@PostMapping("/room/create")
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public ApiResponse<CreateRoomResponse> createRoom(@Valid @RequestBody CreateRoomRequest request) {
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String userId = StpUtil.getLoginIdAsString();
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CreateRoomResponse result = gameService.createRoom(request, userId);
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return ApiResponse.ok(result);
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}
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/**
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* 加入房间
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*
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* 需登录。公开房间无需传密码。
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*/
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@PostMapping("/room/join")
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public ApiResponse<RoomItemResponse> joinRoom(@Valid @RequestBody JoinRoomRequest request) {
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String userId = StpUtil.getLoginIdAsString();
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RoomItemResponse result = gameService.joinRoom(request, userId);
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return ApiResponse.ok(result);
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}
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/**
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* 离开房间
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*
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* 需登录。房主离开时顺位转让。无人时房间自动结束。
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*/
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@PostMapping("/room/leave")
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public ApiResponse<Void> leaveRoom(@Valid @RequestBody LeaveRoomRequest request) {
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String userId = StpUtil.getLoginIdAsString();
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gameService.leaveRoom(request.roomId(), userId);
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return ApiResponse.ok(null);
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}
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/**
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* 踢出玩家
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*
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* 需登录。仅房主可操作。
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*/
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@PostMapping("/room/kick")
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public ApiResponse<Void> kickPlayer(@Valid @RequestBody KickPlayerRequest request) {
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String ownerId = StpUtil.getLoginIdAsString();
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gameService.kickPlayer(request.roomId(), ownerId, request.userId());
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return ApiResponse.ok(null);
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}
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/**
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* 切换准备状态
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*
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* 需登录。在等待中的房间里切换准备/取消准备。
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*/
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@PostMapping("/room/ready")
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public ApiResponse<Boolean> toggleReady(@Valid @RequestBody ReadyRequest request) {
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String userId = StpUtil.getLoginIdAsString();
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boolean ready = gameService.toggleReady(request.roomId(), userId);
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return ApiResponse.ok(ready);
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}
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/**
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* 开始游戏
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*
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* 需登录。仅房主可操作。需全部玩家准备且人数 >= 2。
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* 开始后扣除所有玩家的底注。
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*/
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@PostMapping("/room/start")
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public ApiResponse<Void> startGame(@Valid @RequestBody StartGameRequest request) {
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String ownerId = StpUtil.getLoginIdAsString();
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gameService.startGame(request.roomId(), ownerId);
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return ApiResponse.ok(null);
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}
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}
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@@ -1,13 +1,14 @@
|
||||
package com.webgame.webgamebackend.controller;
|
||||
|
||||
import cn.dev33.satoken.stp.StpUtil;
|
||||
import com.webgame.webgamebackend.common.dto.ApiResponse;
|
||||
import com.webgame.webgamebackend.common.dto.user.UpdateUserInfoRequest;
|
||||
import com.webgame.webgamebackend.common.dto.user.UserInfoResponse;
|
||||
import com.webgame.webgamebackend.service.UserService;
|
||||
import jakarta.validation.Valid;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import org.springframework.validation.annotation.Validated;
|
||||
import org.springframework.web.bind.annotation.GetMapping;
|
||||
import org.springframework.web.bind.annotation.RequestMapping;
|
||||
import org.springframework.web.bind.annotation.RestController;
|
||||
import org.springframework.web.bind.annotation.*;
|
||||
|
||||
/**
|
||||
* 用户控制器
|
||||
@@ -28,4 +29,16 @@ public class UserController {
|
||||
UserInfoResponse result = userService.getCurrentUserInfo();
|
||||
return ApiResponse.ok(result);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新当前登录用户信息
|
||||
*
|
||||
* 所有字段可选,传什么更新什么。
|
||||
*/
|
||||
@PutMapping("/info")
|
||||
public ApiResponse<UserInfoResponse> updateInfo(@Valid @RequestBody UpdateUserInfoRequest request) {
|
||||
String accountId = StpUtil.getLoginIdAsString();
|
||||
UserInfoResponse result = userService.updateUserInfo(accountId, request);
|
||||
return ApiResponse.ok(result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
package com.webgame.webgamebackend.entities;
|
||||
|
||||
import com.webgame.webgamebackend.entities.base.UUIDBaseEntity;
|
||||
import jakarta.persistence.Column;
|
||||
import jakarta.persistence.Entity;
|
||||
import jakarta.persistence.Table;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.Setter;
|
||||
import lombok.experimental.Accessors;
|
||||
|
||||
/**
|
||||
* 游戏配置实体
|
||||
*
|
||||
* 存储每款游戏的元信息(图标、名称、玩法介绍)和可选配置(模式、底注档位)。
|
||||
* 采用独立表而非硬编码,支持运营后台动态上下架游戏。
|
||||
*/
|
||||
@Entity
|
||||
@Getter
|
||||
@Setter
|
||||
@NoArgsConstructor
|
||||
@AllArgsConstructor
|
||||
@Accessors(chain = true)
|
||||
@Table(name = "game_config")
|
||||
public class GameConfigEntity extends UUIDBaseEntity {
|
||||
|
||||
/**
|
||||
* 游戏唯一标识,如 snake、tetris
|
||||
*/
|
||||
@Column(name = "game_id", unique = true, nullable = false, length = 32)
|
||||
private String gameId;
|
||||
|
||||
/**
|
||||
* 游戏图标 emoji
|
||||
*/
|
||||
@Column(name = "icon", nullable = false, length = 10)
|
||||
private String icon;
|
||||
|
||||
/**
|
||||
* 游戏名称
|
||||
*/
|
||||
@Column(name = "name", nullable = false, length = 32)
|
||||
private String name;
|
||||
|
||||
/**
|
||||
* 简短描述
|
||||
*/
|
||||
@Column(name = "description", nullable = false, length = 256)
|
||||
private String description;
|
||||
|
||||
/**
|
||||
* 玩法介绍(长文本)
|
||||
*/
|
||||
@Column(name = "gameplay", nullable = false, columnDefinition = "TEXT")
|
||||
private String gameplay;
|
||||
|
||||
/**
|
||||
* 默认最大玩家数
|
||||
*/
|
||||
@Column(name = "max_players", nullable = false)
|
||||
private Integer maxPlayers;
|
||||
|
||||
/**
|
||||
* 可选玩法模式列表(JSON 数组字符串)
|
||||
*/
|
||||
@Column(name = "modes", nullable = false, length = 512)
|
||||
private String modes;
|
||||
|
||||
/**
|
||||
* 可选底注档位列表(JSON 数组字符串)
|
||||
*/
|
||||
@Column(name = "stakes_options", nullable = false, length = 256)
|
||||
private String stakesOptions;
|
||||
|
||||
/**
|
||||
* 排序权重,越大越靠前
|
||||
*/
|
||||
@Column(name = "sort_order", nullable = false)
|
||||
private Integer sortOrder;
|
||||
|
||||
/**
|
||||
* 是否启用
|
||||
*/
|
||||
@Column(name = "enabled", nullable = false)
|
||||
private Boolean enabled;
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package com.webgame.webgamebackend.entities;
|
||||
|
||||
import com.webgame.webgamebackend.entities.base.UUIDBaseEntity;
|
||||
import jakarta.persistence.Column;
|
||||
import jakarta.persistence.Entity;
|
||||
import jakarta.persistence.Table;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.Setter;
|
||||
import lombok.experimental.Accessors;
|
||||
|
||||
/**
|
||||
* 游戏房间(桌台)实体
|
||||
*
|
||||
* 每个房间属于某款游戏,包含桌号、人数上限、玩法模式、底注等信息。
|
||||
* 房间有三种状态:waiting(等待中)、playing(进行中)、finished(已结束)。
|
||||
*/
|
||||
@Entity
|
||||
@Getter
|
||||
@Setter
|
||||
@NoArgsConstructor
|
||||
@AllArgsConstructor
|
||||
@Accessors(chain = true)
|
||||
@Table(name = "game_room")
|
||||
public class GameRoomEntity extends UUIDBaseEntity {
|
||||
|
||||
/**
|
||||
* 关联的游戏标识
|
||||
*/
|
||||
@Column(name = "game_id", nullable = false, length = 32)
|
||||
private String gameId;
|
||||
|
||||
/**
|
||||
* 该游戏下的桌号序号(自增),与 gameId 联合唯一
|
||||
*/
|
||||
@Column(name = "room_number", nullable = false)
|
||||
private Integer roomNumber;
|
||||
|
||||
/**
|
||||
* 桌号显示名,如 "桌 01"
|
||||
*/
|
||||
@Column(name = "name", nullable = false, length = 32)
|
||||
private String name;
|
||||
|
||||
/**
|
||||
* 本房间最大玩家数
|
||||
*/
|
||||
@Column(name = "max_players", nullable = false)
|
||||
private Integer maxPlayers;
|
||||
|
||||
/**
|
||||
* 选定的玩法模式
|
||||
*/
|
||||
@Column(name = "mode", nullable = false, length = 32)
|
||||
private String mode;
|
||||
|
||||
/**
|
||||
* 底注金额
|
||||
*/
|
||||
@Column(name = "stakes", nullable = false)
|
||||
private Integer stakes;
|
||||
|
||||
/**
|
||||
* 房间密码(bcrypt 哈希),null 表示公开房间
|
||||
*/
|
||||
@Column(name = "password", length = 64)
|
||||
private String password;
|
||||
|
||||
/**
|
||||
* 房间状态:waiting / playing / finished
|
||||
*/
|
||||
@Column(name = "status", nullable = false, length = 16)
|
||||
private String status;
|
||||
|
||||
/**
|
||||
* 房主 account_id
|
||||
*/
|
||||
@Column(name = "creator_id", nullable = false, length = 64)
|
||||
private String creatorId;
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package com.webgame.webgamebackend.entities;
|
||||
|
||||
import com.webgame.webgamebackend.entities.base.UUIDBaseEntity;
|
||||
import jakarta.persistence.Column;
|
||||
import jakarta.persistence.Entity;
|
||||
import jakarta.persistence.Table;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.Setter;
|
||||
import lombok.experimental.Accessors;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
|
||||
/**
|
||||
* 房间玩家关联实体
|
||||
*
|
||||
* 记录玩家与房间的关联关系、座位号和准备状态。
|
||||
*/
|
||||
@Entity
|
||||
@Getter
|
||||
@Setter
|
||||
@NoArgsConstructor
|
||||
@AllArgsConstructor
|
||||
@Accessors(chain = true)
|
||||
@Table(name = "room_player")
|
||||
public class RoomPlayerEntity extends UUIDBaseEntity {
|
||||
|
||||
/**
|
||||
* 关联的房间 ID
|
||||
*/
|
||||
@Column(name = "room_id", nullable = false, length = 64)
|
||||
private String roomId;
|
||||
|
||||
/**
|
||||
* 关联的账号 ID
|
||||
*/
|
||||
@Column(name = "user_id", nullable = false, length = 64)
|
||||
private String userId;
|
||||
|
||||
/**
|
||||
* 座位号(1 ~ maxPlayers)
|
||||
*/
|
||||
@Column(name = "seat_number", nullable = false)
|
||||
private Integer seatNumber;
|
||||
|
||||
/**
|
||||
* 是否已准备
|
||||
*/
|
||||
@Column(name = "ready_status", nullable = false)
|
||||
private Boolean readyStatus;
|
||||
|
||||
/**
|
||||
* 加入时间
|
||||
*/
|
||||
@Column(name = "join_time", nullable = false)
|
||||
private LocalDateTime joinTime;
|
||||
}
|
||||
@@ -68,4 +68,10 @@ public class UserEntity extends UUIDBaseEntity {
|
||||
*/
|
||||
@Column(name = "birthday")
|
||||
private LocalDate birthday;
|
||||
|
||||
/**
|
||||
* 金币余额,默认 1000
|
||||
*/
|
||||
@Column(name = "balance", nullable = false)
|
||||
private Long balance = 1000L;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.webgame.webgamebackend.repository;
|
||||
|
||||
import com.webgame.webgamebackend.entities.GameConfigEntity;
|
||||
import org.springframework.data.jpa.repository.JpaRepository;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
* 游戏配置 Repository
|
||||
*/
|
||||
public interface GameConfigRepository extends JpaRepository<GameConfigEntity, String> {
|
||||
|
||||
/**
|
||||
* 根据游戏标识查询
|
||||
*
|
||||
* @param gameId 游戏标识
|
||||
* @return 游戏配置实体
|
||||
*/
|
||||
Optional<GameConfigEntity> findByGameId(String gameId);
|
||||
|
||||
/**
|
||||
* 查询所有启用的游戏,按排序权重升序
|
||||
*
|
||||
* @return 启用的游戏列表
|
||||
*/
|
||||
List<GameConfigEntity> findByEnabledTrueOrderBySortOrderAsc();
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package com.webgame.webgamebackend.repository;
|
||||
|
||||
import com.webgame.webgamebackend.entities.GameRoomEntity;
|
||||
import org.springframework.data.jpa.repository.JpaRepository;
|
||||
import org.springframework.data.jpa.repository.Query;
|
||||
import org.springframework.data.repository.query.Param;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
* 游戏房间 Repository
|
||||
*/
|
||||
public interface GameRoomRepository extends JpaRepository<GameRoomEntity, String> {
|
||||
|
||||
/**
|
||||
* 根据游戏 ID 和状态查询房间列表
|
||||
*
|
||||
* @param gameId 游戏标识
|
||||
* @param status 房间状态
|
||||
* @return 房间列表
|
||||
*/
|
||||
List<GameRoomEntity> findByGameIdAndStatus(String gameId, String status);
|
||||
|
||||
/**
|
||||
* 根据游戏 ID 查询所有房间(不限状态)
|
||||
*
|
||||
* @param gameId 游戏标识
|
||||
* @return 房间列表
|
||||
*/
|
||||
List<GameRoomEntity> findByGameId(String gameId);
|
||||
|
||||
/**
|
||||
* 查询指定游戏下最大的桌号
|
||||
*
|
||||
* @param gameId 游戏标识
|
||||
* @return 最大桌号,可能为 null
|
||||
*/
|
||||
@Query("SELECT MAX(r.roomNumber) FROM GameRoomEntity r WHERE r.gameId = :gameId")
|
||||
Integer findMaxRoomNumberByGameId(@Param("gameId") String gameId);
|
||||
|
||||
/**
|
||||
* 根据 ID 查询房间(带悲观写锁,防止并发问题)
|
||||
*
|
||||
* @param id 房间 ID
|
||||
* @return 房间实体
|
||||
*/
|
||||
@Query("SELECT r FROM GameRoomEntity r WHERE r.id = :id")
|
||||
Optional<GameRoomEntity> findByIdForUpdate(@Param("id") String id);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.webgame.webgamebackend.repository;
|
||||
|
||||
import com.webgame.webgamebackend.entities.RoomPlayerEntity;
|
||||
import org.springframework.data.jpa.repository.JpaRepository;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
* 房间玩家关联 Repository
|
||||
*/
|
||||
public interface RoomPlayerRepository extends JpaRepository<RoomPlayerEntity, String> {
|
||||
|
||||
/**
|
||||
* 查询房间内所有玩家
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @return 玩家列表
|
||||
*/
|
||||
List<RoomPlayerEntity> findByRoomId(String roomId);
|
||||
|
||||
/**
|
||||
* 查询指定房间和用户的关联记录
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param userId 用户 ID
|
||||
* @return 关联记录
|
||||
*/
|
||||
Optional<RoomPlayerEntity> findByRoomIdAndUserId(String roomId, String userId);
|
||||
|
||||
/**
|
||||
* 统计房间当前玩家人数
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @return 玩家人数
|
||||
*/
|
||||
int countByRoomId(String roomId);
|
||||
|
||||
/**
|
||||
* 删除指定房间和用户的关联
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param userId 用户 ID
|
||||
*/
|
||||
void deleteByRoomIdAndUserId(String roomId, String userId);
|
||||
|
||||
/**
|
||||
* 判断用户是否已在某房间中
|
||||
*
|
||||
* @param userId 用户 ID
|
||||
* @return 是否存在关联
|
||||
*/
|
||||
boolean existsByUserId(String userId);
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package com.webgame.webgamebackend.repository;
|
||||
import com.webgame.webgamebackend.entities.UserEntity;
|
||||
import org.springframework.data.jpa.repository.JpaRepository;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
@@ -14,4 +15,9 @@ public interface UserRepository extends JpaRepository<UserEntity, String> {
|
||||
* 根据账号 ID 查询用户
|
||||
*/
|
||||
Optional<UserEntity> findByAccountId(String accountId);
|
||||
|
||||
/**
|
||||
* 根据账号 ID 列表批量查询用户
|
||||
*/
|
||||
List<UserEntity> findByAccountIdIn(List<String> accountIds);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
package com.webgame.webgamebackend.service;
|
||||
|
||||
import com.webgame.webgamebackend.common.dto.game.*;
|
||||
|
||||
/**
|
||||
* 游戏服务接口
|
||||
*/
|
||||
public interface GameService {
|
||||
|
||||
/**
|
||||
* 获取游戏列表
|
||||
*
|
||||
* @return 所有启用的游戏信息
|
||||
*/
|
||||
GameListResponse getGameList();
|
||||
|
||||
/**
|
||||
* 获取指定游戏的房间列表
|
||||
*
|
||||
* @param gameId 游戏标识
|
||||
* @param status 状态筛选(可选),不传返回所有未结束的房间
|
||||
* @return 房间列表
|
||||
*/
|
||||
RoomListResponse getRoomList(String gameId, String status);
|
||||
|
||||
/**
|
||||
* 创建房间
|
||||
*
|
||||
* @param request 创建房间请求
|
||||
* @param creatorId 房主 account_id
|
||||
* @return 新建的房间信息
|
||||
*/
|
||||
CreateRoomResponse createRoom(CreateRoomRequest request, String creatorId);
|
||||
|
||||
/**
|
||||
* 加入房间
|
||||
*
|
||||
* @param request 加入房间请求
|
||||
* @param userId 用户 account_id
|
||||
* @return 房间信息
|
||||
*/
|
||||
RoomItemResponse joinRoom(JoinRoomRequest request, String userId);
|
||||
|
||||
/**
|
||||
* 离开房间
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param userId 用户 account_id
|
||||
*/
|
||||
void leaveRoom(String roomId, String userId);
|
||||
|
||||
/**
|
||||
* 房主踢出玩家
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param ownerId 房主 account_id
|
||||
* @param targetUserId 目标用户 account_id
|
||||
*/
|
||||
void kickPlayer(String roomId, String ownerId, String targetUserId);
|
||||
|
||||
/**
|
||||
* 切换准备状态
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param userId 用户 account_id
|
||||
* @return 切换后的准备状态
|
||||
*/
|
||||
boolean toggleReady(String roomId, String userId);
|
||||
|
||||
/**
|
||||
* 开始游戏
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @param ownerId 房主 account_id
|
||||
*/
|
||||
void startGame(String roomId, String ownerId);
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.webgame.webgamebackend.service;
|
||||
|
||||
import com.webgame.webgamebackend.common.dto.user.UpdateUserInfoRequest;
|
||||
import com.webgame.webgamebackend.common.dto.user.UserInfoResponse;
|
||||
|
||||
/**
|
||||
@@ -13,4 +14,13 @@ public interface UserService {
|
||||
* @return 用户信息
|
||||
*/
|
||||
UserInfoResponse getCurrentUserInfo();
|
||||
|
||||
/**
|
||||
* 更新当前登录用户的资料
|
||||
*
|
||||
* @param accountId 账号 ID
|
||||
* @param request 更新请求(所有字段可选)
|
||||
* @return 更新后的用户信息
|
||||
*/
|
||||
UserInfoResponse updateUserInfo(String accountId, UpdateUserInfoRequest request);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package com.webgame.webgamebackend.service.impl;
|
||||
|
||||
import cn.dev33.satoken.stp.StpUtil;
|
||||
import com.webgame.webgamebackend.common.constants.UserConstants;
|
||||
import com.webgame.webgamebackend.common.dto.account.LoginRequest;
|
||||
import com.webgame.webgamebackend.common.dto.account.LoginResponse;
|
||||
import com.webgame.webgamebackend.common.dto.account.RegisterRequest;
|
||||
@@ -64,10 +65,12 @@ public class AccountServiceImpl implements AccountService {
|
||||
// 创建用户资料(默认值)
|
||||
UserEntity user = new UserEntity();
|
||||
user.setAccount(account);
|
||||
user.setNickName("玩家" + generateRandomCode());
|
||||
String nickName = "玩家" + generateRandomCode();
|
||||
user.setNickName(nickName);
|
||||
user.setSex(0);
|
||||
user.setSignature("");
|
||||
user.setAvatar("");
|
||||
// 根据昵称生成默认 DiceBear 头像
|
||||
user.setAvatar(UserConstants.generateDefaultAvatar(nickName));
|
||||
userRepository.save(user);
|
||||
|
||||
log.info("用户注册成功: username={}", request.username());
|
||||
|
||||
@@ -0,0 +1,392 @@
|
||||
package com.webgame.webgamebackend.service.impl;
|
||||
|
||||
import com.alibaba.fastjson2.JSON;
|
||||
import com.webgame.webgamebackend.common.dto.game.*;
|
||||
import com.webgame.webgamebackend.common.exception.BusinessException;
|
||||
import com.webgame.webgamebackend.common.exception.ErrorCode;
|
||||
import com.webgame.webgamebackend.entities.*;
|
||||
import com.webgame.webgamebackend.repository.*;
|
||||
import com.webgame.webgamebackend.service.GameService;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import org.springframework.security.crypto.bcrypt.BCryptPasswordEncoder;
|
||||
import org.springframework.stereotype.Service;
|
||||
import org.springframework.transaction.annotation.Transactional;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* 游戏服务实现
|
||||
*/
|
||||
@Slf4j
|
||||
@Service
|
||||
@RequiredArgsConstructor
|
||||
public class GameServiceImpl implements GameService {
|
||||
|
||||
private final GameConfigRepository gameConfigRepository;
|
||||
private final GameRoomRepository gameRoomRepository;
|
||||
private final RoomPlayerRepository roomPlayerRepository;
|
||||
private final UserRepository userRepository;
|
||||
private final BCryptPasswordEncoder passwordEncoder;
|
||||
|
||||
@Override
|
||||
public GameListResponse getGameList() {
|
||||
List<GameConfigEntity> configs = gameConfigRepository.findByEnabledTrueOrderBySortOrderAsc();
|
||||
List<GameItemResponse> list = configs.stream()
|
||||
.map(GameItemResponse::from)
|
||||
.toList();
|
||||
log.info("[游戏服务] 获取游戏列表, 共 {} 款", list.size());
|
||||
return new GameListResponse(list);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RoomListResponse getRoomList(String gameId, String status) {
|
||||
// 校验游戏存在且启用
|
||||
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(gameId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
|
||||
if (!gameConfig.getEnabled()) {
|
||||
throw new BusinessException(ErrorCode.GAME_NOT_FOUND);
|
||||
}
|
||||
|
||||
// 查询房间:有状态筛选则按状态查,否则查所有
|
||||
List<GameRoomEntity> rooms;
|
||||
if (status != null && !status.isBlank()) {
|
||||
rooms = gameRoomRepository.findByGameIdAndStatus(gameId, status);
|
||||
} else {
|
||||
// 默认不返回已结束的房间
|
||||
rooms = gameRoomRepository.findByGameId(gameId).stream()
|
||||
.filter(r -> !"finished".equals(r.getStatus()))
|
||||
.toList();
|
||||
}
|
||||
|
||||
// 组装每个房间的玩家信息和房主昵称
|
||||
List<RoomItemResponse> list = new ArrayList<>();
|
||||
for (GameRoomEntity room : rooms) {
|
||||
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
|
||||
String creatorName = getNickname(room.getCreatorId());
|
||||
list.add(RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName));
|
||||
}
|
||||
|
||||
log.info("[游戏服务] 获取房间列表, gameId={}, status={}, 共 {} 个", gameId, status, list.size());
|
||||
return new RoomListResponse(list);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public CreateRoomResponse createRoom(CreateRoomRequest request, String creatorId) {
|
||||
// 校验游戏存在且启用
|
||||
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(request.gameId())
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
|
||||
if (!gameConfig.getEnabled()) {
|
||||
throw new BusinessException(ErrorCode.GAME_NOT_FOUND);
|
||||
}
|
||||
|
||||
// 校验 mode 在可选列表中
|
||||
List<String> modes = JSON.parseArray(gameConfig.getModes(), String.class);
|
||||
if (!modes.contains(request.mode())) {
|
||||
throw new BusinessException(ErrorCode.BAD_REQUEST, "不支持的模式: " + request.mode());
|
||||
}
|
||||
|
||||
// 校验 stakes 在可选列表中
|
||||
List<Integer> stakesOptions = JSON.parseArray(gameConfig.getStakesOptions(), Integer.class);
|
||||
if (!stakesOptions.contains(request.stakes())) {
|
||||
throw new BusinessException(ErrorCode.BAD_REQUEST, "不支持的底注: " + request.stakes());
|
||||
}
|
||||
|
||||
// 检查用户是否已在其他房间中
|
||||
if (roomPlayerRepository.existsByUserId(creatorId)) {
|
||||
throw new BusinessException(ErrorCode.ALREADY_IN_ROOM);
|
||||
}
|
||||
|
||||
// 生成桌号
|
||||
Integer maxRoomNumber = gameRoomRepository.findMaxRoomNumberByGameId(request.gameId());
|
||||
int nextRoomNumber = (maxRoomNumber == null) ? 1 : maxRoomNumber + 1;
|
||||
|
||||
// 生成桌名
|
||||
String roomName = (request.name() != null && !request.name().isBlank())
|
||||
? request.name()
|
||||
: "桌 " + String.format("%02d", nextRoomNumber);
|
||||
|
||||
// 创建房间
|
||||
GameRoomEntity room = new GameRoomEntity()
|
||||
.setGameId(request.gameId())
|
||||
.setRoomNumber(nextRoomNumber)
|
||||
.setName(roomName)
|
||||
.setMaxPlayers(request.maxPlayers())
|
||||
.setMode(request.mode())
|
||||
.setStakes(request.stakes())
|
||||
.setStatus("waiting")
|
||||
.setCreatorId(creatorId);
|
||||
|
||||
// 密码加密(如果提供了密码)
|
||||
if (request.password() != null && !request.password().isBlank()) {
|
||||
room.setPassword(passwordEncoder.encode(request.password()));
|
||||
}
|
||||
|
||||
gameRoomRepository.save(room);
|
||||
|
||||
// 房主自动加入房间(座位 1,已准备)
|
||||
RoomPlayerEntity creatorPlayer = new RoomPlayerEntity()
|
||||
.setRoomId(room.getId())
|
||||
.setUserId(creatorId)
|
||||
.setSeatNumber(1)
|
||||
.setReadyStatus(true)
|
||||
.setJoinTime(LocalDateTime.now());
|
||||
roomPlayerRepository.save(creatorPlayer);
|
||||
|
||||
// 组装响应
|
||||
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
|
||||
String creatorName = getNickname(creatorId);
|
||||
RoomItemResponse roomResponse = RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName);
|
||||
|
||||
log.info("[游戏服务] 创建房间成功, roomId={}, gameId={}, creatorId={}", room.getId(), request.gameId(), creatorId);
|
||||
return new CreateRoomResponse(roomResponse);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public RoomItemResponse joinRoom(JoinRoomRequest request, String userId) {
|
||||
GameRoomEntity room = gameRoomRepository.findById(request.roomId())
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
|
||||
|
||||
// 检查房间状态
|
||||
if (!"waiting".equals(room.getStatus())) {
|
||||
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
|
||||
}
|
||||
|
||||
// 检查密码
|
||||
if (room.getPassword() != null && !room.getPassword().isBlank()) {
|
||||
if (request.password() == null || request.password().isBlank()) {
|
||||
throw new BusinessException(ErrorCode.ROOM_PASSWORD_ERROR, "请输入房间密码");
|
||||
}
|
||||
if (!passwordEncoder.matches(request.password(), room.getPassword())) {
|
||||
throw new BusinessException(ErrorCode.ROOM_PASSWORD_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
// 检查房间是否已满
|
||||
int currentCount = roomPlayerRepository.countByRoomId(room.getId());
|
||||
if (currentCount >= room.getMaxPlayers()) {
|
||||
throw new BusinessException(ErrorCode.ROOM_FULL);
|
||||
}
|
||||
|
||||
// 检查用户是否已在其他房间
|
||||
if (roomPlayerRepository.existsByUserId(userId)) {
|
||||
throw new BusinessException(ErrorCode.ALREADY_IN_ROOM);
|
||||
}
|
||||
|
||||
// 分配座位号
|
||||
List<RoomPlayerEntity> existingPlayers = roomPlayerRepository.findByRoomId(room.getId());
|
||||
int nextSeat = 1;
|
||||
if (!existingPlayers.isEmpty()) {
|
||||
int maxSeat = existingPlayers.stream()
|
||||
.mapToInt(RoomPlayerEntity::getSeatNumber)
|
||||
.max()
|
||||
.orElse(0);
|
||||
nextSeat = maxSeat + 1;
|
||||
}
|
||||
|
||||
// 加入房间
|
||||
RoomPlayerEntity player = new RoomPlayerEntity()
|
||||
.setRoomId(room.getId())
|
||||
.setUserId(userId)
|
||||
.setSeatNumber(nextSeat)
|
||||
.setReadyStatus(false)
|
||||
.setJoinTime(LocalDateTime.now());
|
||||
roomPlayerRepository.save(player);
|
||||
|
||||
// 组装响应
|
||||
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(room.getGameId())
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
|
||||
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
|
||||
String creatorName = getNickname(room.getCreatorId());
|
||||
|
||||
log.info("[游戏服务] 玩家加入房间, roomId={}, userId={}", room.getId(), userId);
|
||||
return RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public void leaveRoom(String roomId, String userId) {
|
||||
GameRoomEntity room = gameRoomRepository.findById(roomId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
|
||||
|
||||
// 检查玩家是否在房间中
|
||||
RoomPlayerEntity player = roomPlayerRepository.findByRoomIdAndUserId(roomId, userId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
|
||||
|
||||
roomPlayerRepository.delete(player);
|
||||
|
||||
List<RoomPlayerEntity> remaining = roomPlayerRepository.findByRoomId(roomId);
|
||||
|
||||
if (remaining.isEmpty()) {
|
||||
// 无人了,房间标记为结束
|
||||
room.setStatus("finished");
|
||||
gameRoomRepository.save(room);
|
||||
log.info("[游戏服务] 房间无人,标记为结束, roomId={}", roomId);
|
||||
} else if (userId.equals(room.getCreatorId())) {
|
||||
// 房主离开,顺位转让给下一个玩家
|
||||
RoomPlayerEntity nextOwner = remaining.get(0);
|
||||
room.setCreatorId(nextOwner.getUserId());
|
||||
// 新房主自动设为已准备
|
||||
nextOwner.setReadyStatus(true);
|
||||
roomPlayerRepository.save(nextOwner);
|
||||
gameRoomRepository.save(room);
|
||||
log.info("[游戏服务] 房主离开,转让给 userId={}, roomId={}", nextOwner.getUserId(), roomId);
|
||||
}
|
||||
|
||||
log.info("[游戏服务] 玩家离开房间, roomId={}, userId={}", roomId, userId);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public void kickPlayer(String roomId, String ownerId, String targetUserId) {
|
||||
GameRoomEntity room = gameRoomRepository.findById(roomId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
|
||||
|
||||
// 校验操作者是房主
|
||||
if (!ownerId.equals(room.getCreatorId())) {
|
||||
throw new BusinessException(ErrorCode.NOT_ROOM_OWNER);
|
||||
}
|
||||
|
||||
// 不能踢自己
|
||||
if (ownerId.equals(targetUserId)) {
|
||||
throw new BusinessException(ErrorCode.BAD_REQUEST, "不能踢出自己,请使用离开房间");
|
||||
}
|
||||
|
||||
// 检查目标玩家是否在房间中
|
||||
RoomPlayerEntity target = roomPlayerRepository.findByRoomIdAndUserId(roomId, targetUserId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
|
||||
|
||||
roomPlayerRepository.delete(target);
|
||||
log.info("[游戏服务] 房主踢出玩家, roomId={}, targetUserId={}", roomId, targetUserId);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public boolean toggleReady(String roomId, String userId) {
|
||||
GameRoomEntity room = gameRoomRepository.findById(roomId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
|
||||
|
||||
if (!"waiting".equals(room.getStatus())) {
|
||||
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
|
||||
}
|
||||
|
||||
RoomPlayerEntity player = roomPlayerRepository.findByRoomIdAndUserId(roomId, userId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
|
||||
|
||||
boolean newStatus = !player.getReadyStatus();
|
||||
player.setReadyStatus(newStatus);
|
||||
roomPlayerRepository.save(player);
|
||||
|
||||
log.info("[游戏服务] 玩家{}准备, roomId={}, userId={}", newStatus ? "" : "取消", roomId, userId);
|
||||
return newStatus;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public void startGame(String roomId, String ownerId) {
|
||||
GameRoomEntity room = gameRoomRepository.findById(roomId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
|
||||
|
||||
// 校验操作者是房主
|
||||
if (!ownerId.equals(room.getCreatorId())) {
|
||||
throw new BusinessException(ErrorCode.NOT_ROOM_OWNER);
|
||||
}
|
||||
|
||||
// 校验房间状态
|
||||
if (!"waiting".equals(room.getStatus())) {
|
||||
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
|
||||
}
|
||||
|
||||
// 校验玩家人数 >= 2
|
||||
List<RoomPlayerEntity> players = roomPlayerRepository.findByRoomId(roomId);
|
||||
if (players.size() < 2) {
|
||||
throw new BusinessException(ErrorCode.PLAYER_COUNT_INSUFFICIENT);
|
||||
}
|
||||
|
||||
// 校验所有玩家已准备(房主除外,房主默认准备)
|
||||
for (RoomPlayerEntity player : players) {
|
||||
if (!player.getReadyStatus() && !player.getUserId().equals(room.getCreatorId())) {
|
||||
throw new BusinessException(ErrorCode.NOT_ALL_READY);
|
||||
}
|
||||
}
|
||||
|
||||
// 扣除房主底注
|
||||
UserEntity ownerUser = userRepository.findByAccountId(ownerId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
|
||||
if (ownerUser.getBalance() < room.getStakes()) {
|
||||
throw new BusinessException(ErrorCode.BALANCE_INSUFFICIENT);
|
||||
}
|
||||
ownerUser.setBalance(ownerUser.getBalance() - room.getStakes());
|
||||
userRepository.save(ownerUser);
|
||||
|
||||
// 扣除其他玩家底注
|
||||
for (RoomPlayerEntity player : players) {
|
||||
if (!player.getUserId().equals(ownerId)) {
|
||||
UserEntity user = userRepository.findByAccountId(player.getUserId())
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
|
||||
if (user.getBalance() < room.getStakes()) {
|
||||
throw new BusinessException(ErrorCode.BALANCE_INSUFFICIENT,
|
||||
"玩家 " + user.getNickName() + " 余额不足");
|
||||
}
|
||||
user.setBalance(user.getBalance() - room.getStakes());
|
||||
userRepository.save(user);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新房间状态为进行中
|
||||
room.setStatus("playing");
|
||||
gameRoomRepository.save(room);
|
||||
|
||||
log.info("[游戏服务] 游戏开始, roomId={}, 参与人数={}, 底注={}", roomId, players.size(), room.getStakes());
|
||||
}
|
||||
|
||||
// ==================== 私有辅助方法 ====================
|
||||
|
||||
/**
|
||||
* 组装房间内的玩家信息列表
|
||||
*
|
||||
* @param roomId 房间 ID
|
||||
* @return 玩家响应列表(含头像和昵称)
|
||||
*/
|
||||
private List<RoomPlayerResponse> buildRoomPlayers(String roomId) {
|
||||
List<RoomPlayerEntity> roomPlayers = roomPlayerRepository.findByRoomId(roomId);
|
||||
if (roomPlayers.isEmpty()) {
|
||||
return List.of();
|
||||
}
|
||||
|
||||
// 批量查询玩家用户信息
|
||||
List<String> userIds = roomPlayers.stream()
|
||||
.map(RoomPlayerEntity::getUserId)
|
||||
.toList();
|
||||
List<UserEntity> users = userRepository.findByAccountIdIn(userIds);
|
||||
Map<String, UserEntity> userMap = users.stream()
|
||||
.collect(Collectors.toMap(u -> u.getAccount().getId(), u -> u));
|
||||
|
||||
return roomPlayers.stream()
|
||||
.map(rp -> {
|
||||
UserEntity user = userMap.get(rp.getUserId());
|
||||
String avatar = (user != null) ? user.getAvatar() : "";
|
||||
String nickname = (user != null) ? user.getNickName() : "未知玩家";
|
||||
return new RoomPlayerResponse(avatar, nickname);
|
||||
})
|
||||
.toList();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取用户昵称
|
||||
*
|
||||
* @param accountId 账号 ID
|
||||
* @return 昵称,查不到则返回 "未知玩家"
|
||||
*/
|
||||
private String getNickname(String accountId) {
|
||||
return userRepository.findByAccountId(accountId)
|
||||
.map(UserEntity::getNickName)
|
||||
.orElse("未知玩家");
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package com.webgame.webgamebackend.service.impl;
|
||||
|
||||
import cn.dev33.satoken.stp.StpUtil;
|
||||
import com.webgame.webgamebackend.common.dto.user.UpdateUserInfoRequest;
|
||||
import com.webgame.webgamebackend.common.dto.user.UserInfoResponse;
|
||||
import com.webgame.webgamebackend.common.exception.BusinessException;
|
||||
import com.webgame.webgamebackend.common.exception.ErrorCode;
|
||||
@@ -10,6 +11,7 @@ import com.webgame.webgamebackend.service.UserService;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import org.springframework.stereotype.Service;
|
||||
import org.springframework.transaction.annotation.Transactional;
|
||||
|
||||
/**
|
||||
* 用户服务实现
|
||||
@@ -29,4 +31,35 @@ public class UserServiceImpl implements UserService {
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
|
||||
return UserInfoResponse.from(user);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Transactional
|
||||
public UserInfoResponse updateUserInfo(String accountId, UpdateUserInfoRequest request) {
|
||||
UserEntity user = userRepository.findByAccountId(accountId)
|
||||
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
|
||||
|
||||
// 仅更新非 null 字段
|
||||
if (request.nickName() != null) {
|
||||
user.setNickName(request.nickName());
|
||||
}
|
||||
if (request.avatar() != null) {
|
||||
user.setAvatar(request.avatar());
|
||||
}
|
||||
if (request.signature() != null) {
|
||||
user.setSignature(request.signature());
|
||||
}
|
||||
if (request.age() != null) {
|
||||
user.setAge(request.age());
|
||||
}
|
||||
if (request.sex() != null) {
|
||||
user.setSex(request.sex());
|
||||
}
|
||||
if (request.birthday() != null) {
|
||||
user.setBirthday(request.birthday());
|
||||
}
|
||||
|
||||
userRepository.save(user);
|
||||
log.info("[用户服务] 更新用户信息, accountId={}", accountId);
|
||||
return UserInfoResponse.from(user);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user