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webgame-backend/src/main/java/com/webgame/webgamebackend/service/impl/GameServiceImpl.java
2026-06-22 10:09:40 +08:00

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package com.webgame.webgamebackend.service.impl;
import com.alibaba.fastjson2.JSON;
import com.webgame.webgamebackend.common.dto.game.*;
import com.webgame.webgamebackend.common.exception.BusinessException;
import com.webgame.webgamebackend.common.exception.ErrorCode;
import com.webgame.webgamebackend.entities.*;
import com.webgame.webgamebackend.repository.*;
import com.webgame.webgamebackend.service.GameService;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.security.crypto.bcrypt.BCryptPasswordEncoder;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
/**
* 游戏服务实现
*/
@Slf4j
@Service
@RequiredArgsConstructor
public class GameServiceImpl implements GameService {
private final GameConfigRepository gameConfigRepository;
private final GameRoomRepository gameRoomRepository;
private final RoomPlayerRepository roomPlayerRepository;
private final UserRepository userRepository;
private final BCryptPasswordEncoder passwordEncoder;
@Override
public GameListResponse getGameList() {
List<GameConfigEntity> configs = gameConfigRepository.findByEnabledTrueOrderBySortOrderAsc();
List<GameItemResponse> list = configs.stream()
.map(GameItemResponse::from)
.toList();
log.info("[游戏服务] 获取游戏列表, 共 {} 款", list.size());
return new GameListResponse(list);
}
@Override
public RoomListResponse getRoomList(String gameId, String status) {
// 校验游戏存在且启用
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(gameId)
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
if (!gameConfig.getEnabled()) {
throw new BusinessException(ErrorCode.GAME_NOT_FOUND);
}
// 查询房间:有状态筛选则按状态查,否则查所有
List<GameRoomEntity> rooms;
if (status != null && !status.isBlank()) {
rooms = gameRoomRepository.findByGameIdAndStatus(gameId, status);
} else {
// 默认不返回已结束的房间
rooms = gameRoomRepository.findByGameId(gameId).stream()
.filter(r -> !"finished".equals(r.getStatus()))
.toList();
}
// 组装每个房间的玩家信息和房主昵称
List<RoomItemResponse> list = new ArrayList<>();
for (GameRoomEntity room : rooms) {
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
String creatorName = getNickname(room.getCreatorId());
list.add(RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName));
}
log.info("[游戏服务] 获取房间列表, gameId={}, status={}, 共 {} 个", gameId, status, list.size());
return new RoomListResponse(list);
}
@Override
@Transactional
public CreateRoomResponse createRoom(CreateRoomRequest request, String creatorId) {
// 校验游戏存在且启用
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(request.gameId())
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
if (!gameConfig.getEnabled()) {
throw new BusinessException(ErrorCode.GAME_NOT_FOUND);
}
// 校验 mode 在可选列表中
List<String> modes = JSON.parseArray(gameConfig.getModes(), String.class);
if (!modes.contains(request.mode())) {
throw new BusinessException(ErrorCode.BAD_REQUEST, "不支持的模式: " + request.mode());
}
// 校验 stakes 在可选列表中
List<Integer> stakesOptions = JSON.parseArray(gameConfig.getStakesOptions(), Integer.class);
if (!stakesOptions.contains(request.stakes())) {
throw new BusinessException(ErrorCode.BAD_REQUEST, "不支持的底注: " + request.stakes());
}
// 检查用户是否已在其他房间中
if (roomPlayerRepository.existsByUserId(creatorId)) {
throw new BusinessException(ErrorCode.ALREADY_IN_ROOM);
}
// 生成桌号
Integer maxRoomNumber = gameRoomRepository.findMaxRoomNumberByGameId(request.gameId());
int nextRoomNumber = (maxRoomNumber == null) ? 1 : maxRoomNumber + 1;
// 生成桌名
String roomName = (request.name() != null && !request.name().isBlank())
? request.name()
: "" + String.format("%02d", nextRoomNumber);
// 创建房间
GameRoomEntity room = new GameRoomEntity()
.setGameId(request.gameId())
.setRoomNumber(nextRoomNumber)
.setName(roomName)
.setMaxPlayers(request.maxPlayers())
.setMode(request.mode())
.setStakes(request.stakes())
.setStatus("waiting")
.setCreatorId(creatorId);
// 密码加密(如果提供了密码)
if (request.password() != null && !request.password().isBlank()) {
room.setPassword(passwordEncoder.encode(request.password()));
}
gameRoomRepository.save(room);
// 房主自动加入房间(座位 1已准备
RoomPlayerEntity creatorPlayer = new RoomPlayerEntity()
.setRoomId(room.getId())
.setUserId(creatorId)
.setSeatNumber(1)
.setReadyStatus(true)
.setJoinTime(LocalDateTime.now());
roomPlayerRepository.save(creatorPlayer);
// 组装响应
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
String creatorName = getNickname(creatorId);
RoomItemResponse roomResponse = RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName);
log.info("[游戏服务] 创建房间成功, roomId={}, gameId={}, creatorId={}", room.getId(), request.gameId(), creatorId);
return new CreateRoomResponse(roomResponse);
}
@Override
@Transactional
public RoomItemResponse joinRoom(JoinRoomRequest request, String userId) {
GameRoomEntity room = gameRoomRepository.findById(request.roomId())
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
// 检查房间状态
if (!"waiting".equals(room.getStatus())) {
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
}
// 检查密码
if (room.getPassword() != null && !room.getPassword().isBlank()) {
if (request.password() == null || request.password().isBlank()) {
throw new BusinessException(ErrorCode.ROOM_PASSWORD_ERROR, "请输入房间密码");
}
if (!passwordEncoder.matches(request.password(), room.getPassword())) {
throw new BusinessException(ErrorCode.ROOM_PASSWORD_ERROR);
}
}
// 检查房间是否已满
int currentCount = roomPlayerRepository.countByRoomId(room.getId());
if (currentCount >= room.getMaxPlayers()) {
throw new BusinessException(ErrorCode.ROOM_FULL);
}
// 检查用户是否已在其他房间
if (roomPlayerRepository.existsByUserId(userId)) {
throw new BusinessException(ErrorCode.ALREADY_IN_ROOM);
}
// 分配座位号
List<RoomPlayerEntity> existingPlayers = roomPlayerRepository.findByRoomId(room.getId());
int nextSeat = 1;
if (!existingPlayers.isEmpty()) {
int maxSeat = existingPlayers.stream()
.mapToInt(RoomPlayerEntity::getSeatNumber)
.max()
.orElse(0);
nextSeat = maxSeat + 1;
}
// 加入房间
RoomPlayerEntity player = new RoomPlayerEntity()
.setRoomId(room.getId())
.setUserId(userId)
.setSeatNumber(nextSeat)
.setReadyStatus(false)
.setJoinTime(LocalDateTime.now());
roomPlayerRepository.save(player);
// 组装响应
GameConfigEntity gameConfig = gameConfigRepository.findByGameId(room.getGameId())
.orElseThrow(() -> new BusinessException(ErrorCode.GAME_NOT_FOUND));
List<RoomPlayerResponse> players = buildRoomPlayers(room.getId());
String creatorName = getNickname(room.getCreatorId());
log.info("[游戏服务] 玩家加入房间, roomId={}, userId={}", room.getId(), userId);
return RoomItemResponse.from(room, players, gameConfig.getIcon(), creatorName);
}
@Override
@Transactional
public void leaveRoom(String roomId, String userId) {
GameRoomEntity room = gameRoomRepository.findById(roomId)
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
// 检查玩家是否在房间中
RoomPlayerEntity player = roomPlayerRepository.findByRoomIdAndUserId(roomId, userId)
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
roomPlayerRepository.delete(player);
List<RoomPlayerEntity> remaining = roomPlayerRepository.findByRoomId(roomId);
if (remaining.isEmpty()) {
// 无人了,房间标记为结束
room.setStatus("finished");
gameRoomRepository.save(room);
log.info("[游戏服务] 房间无人,标记为结束, roomId={}", roomId);
} else if (userId.equals(room.getCreatorId())) {
// 房主离开,顺位转让给下一个玩家
RoomPlayerEntity nextOwner = remaining.get(0);
room.setCreatorId(nextOwner.getUserId());
// 新房主自动设为已准备
nextOwner.setReadyStatus(true);
roomPlayerRepository.save(nextOwner);
gameRoomRepository.save(room);
log.info("[游戏服务] 房主离开,转让给 userId={}, roomId={}", nextOwner.getUserId(), roomId);
}
log.info("[游戏服务] 玩家离开房间, roomId={}, userId={}", roomId, userId);
}
@Override
@Transactional
public void kickPlayer(String roomId, String ownerId, String targetUserId) {
GameRoomEntity room = gameRoomRepository.findById(roomId)
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
// 校验操作者是房主
if (!ownerId.equals(room.getCreatorId())) {
throw new BusinessException(ErrorCode.NOT_ROOM_OWNER);
}
// 不能踢自己
if (ownerId.equals(targetUserId)) {
throw new BusinessException(ErrorCode.BAD_REQUEST, "不能踢出自己,请使用离开房间");
}
// 检查目标玩家是否在房间中
RoomPlayerEntity target = roomPlayerRepository.findByRoomIdAndUserId(roomId, targetUserId)
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
roomPlayerRepository.delete(target);
log.info("[游戏服务] 房主踢出玩家, roomId={}, targetUserId={}", roomId, targetUserId);
}
@Override
@Transactional
public boolean toggleReady(String roomId, String userId) {
GameRoomEntity room = gameRoomRepository.findById(roomId)
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
if (!"waiting".equals(room.getStatus())) {
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
}
RoomPlayerEntity player = roomPlayerRepository.findByRoomIdAndUserId(roomId, userId)
.orElseThrow(() -> new BusinessException(ErrorCode.PLAYER_NOT_IN_ROOM));
boolean newStatus = !player.getReadyStatus();
player.setReadyStatus(newStatus);
roomPlayerRepository.save(player);
log.info("[游戏服务] 玩家{}准备, roomId={}, userId={}", newStatus ? "" : "取消", roomId, userId);
return newStatus;
}
@Override
@Transactional
public void startGame(String roomId, String ownerId) {
GameRoomEntity room = gameRoomRepository.findById(roomId)
.orElseThrow(() -> new BusinessException(ErrorCode.ROOM_NOT_FOUND));
// 校验操作者是房主
if (!ownerId.equals(room.getCreatorId())) {
throw new BusinessException(ErrorCode.NOT_ROOM_OWNER);
}
// 校验房间状态
if (!"waiting".equals(room.getStatus())) {
throw new BusinessException(ErrorCode.ROOM_ALREADY_STARTED);
}
// 校验玩家人数 >= 2
List<RoomPlayerEntity> players = roomPlayerRepository.findByRoomId(roomId);
if (players.size() < 2) {
throw new BusinessException(ErrorCode.PLAYER_COUNT_INSUFFICIENT);
}
// 校验所有玩家已准备(房主除外,房主默认准备)
for (RoomPlayerEntity player : players) {
if (!player.getReadyStatus() && !player.getUserId().equals(room.getCreatorId())) {
throw new BusinessException(ErrorCode.NOT_ALL_READY);
}
}
// 扣除房主底注
UserEntity ownerUser = userRepository.findByAccountId(ownerId)
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
if (ownerUser.getBalance() < room.getStakes()) {
throw new BusinessException(ErrorCode.BALANCE_INSUFFICIENT);
}
ownerUser.setBalance(ownerUser.getBalance() - room.getStakes());
userRepository.save(ownerUser);
// 扣除其他玩家底注
for (RoomPlayerEntity player : players) {
if (!player.getUserId().equals(ownerId)) {
UserEntity user = userRepository.findByAccountId(player.getUserId())
.orElseThrow(() -> new BusinessException(ErrorCode.USER_NOT_FOUND));
if (user.getBalance() < room.getStakes()) {
throw new BusinessException(ErrorCode.BALANCE_INSUFFICIENT,
"玩家 " + user.getNickName() + " 余额不足");
}
user.setBalance(user.getBalance() - room.getStakes());
userRepository.save(user);
}
}
// 更新房间状态为进行中
room.setStatus("playing");
gameRoomRepository.save(room);
log.info("[游戏服务] 游戏开始, roomId={}, 参与人数={}, 底注={}", roomId, players.size(), room.getStakes());
}
// ==================== 私有辅助方法 ====================
/**
* 组装房间内的玩家信息列表
*
* @param roomId 房间 ID
* @return 玩家响应列表(含头像和昵称)
*/
private List<RoomPlayerResponse> buildRoomPlayers(String roomId) {
List<RoomPlayerEntity> roomPlayers = roomPlayerRepository.findByRoomId(roomId);
if (roomPlayers.isEmpty()) {
return List.of();
}
// 批量查询玩家用户信息
List<String> userIds = roomPlayers.stream()
.map(RoomPlayerEntity::getUserId)
.toList();
List<UserEntity> users = userRepository.findByAccountIdIn(userIds);
Map<String, UserEntity> userMap = users.stream()
.collect(Collectors.toMap(u -> u.getAccount().getId(), u -> u));
return roomPlayers.stream()
.map(rp -> {
UserEntity user = userMap.get(rp.getUserId());
String avatar = (user != null) ? user.getAvatar() : "";
String nickname = (user != null) ? user.getNickName() : "未知玩家";
return new RoomPlayerResponse(avatar, nickname);
})
.toList();
}
/**
* 获取用户昵称
*
* @param accountId 账号 ID
* @return 昵称,查不到则返回 "未知玩家"
*/
private String getNickname(String accountId) {
return userRepository.findByAccountId(accountId)
.map(UserEntity::getNickName)
.orElse("未知玩家");
}
}