feat: 数据mock
This commit is contained in:
8
components.d.ts
vendored
8
components.d.ts
vendored
@@ -12,16 +12,20 @@ export {}
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/* prettier-ignore */
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declare module 'vue' {
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export interface GlobalComponents {
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CreateRoomDialog: typeof import('./src/components/baseLayouts/CreateRoomDialog.vue')['default']
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ElAvatar: typeof import('element-plus/es')['ElAvatar']
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ElBadge: typeof import('element-plus/es')['ElBadge']
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ElButton: typeof import('element-plus/es')['ElButton']
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ElCheckbox: typeof import('element-plus/es')['ElCheckbox']
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ElDialog: typeof import('element-plus/es')['ElDialog']
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ElForm: typeof import('element-plus/es')['ElForm']
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ElFormItem: typeof import('element-plus/es')['ElFormItem']
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ElIcon: typeof import('element-plus/es')['ElIcon']
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ElInput: typeof import('element-plus/es')['ElInput']
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ElInputOtp: typeof import('element-plus/es')['ElInputOtp']
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ElOption: typeof import('element-plus/es')['ElOption']
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ElPopover: typeof import('element-plus/es')['ElPopover']
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ElSelect: typeof import('element-plus/es')['ElSelect']
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ElTooltip: typeof import('element-plus/es')['ElTooltip']
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GameList: typeof import('./src/components/baseLayouts/GameList.vue')['default']
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Lobby: typeof import('./src/components/baseLayouts/Lobby.vue')['default']
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@@ -34,16 +38,20 @@ declare module 'vue' {
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// For TSX support
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declare global {
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const CreateRoomDialog: typeof import('./src/components/baseLayouts/CreateRoomDialog.vue')['default']
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const ElAvatar: typeof import('element-plus/es')['ElAvatar']
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const ElBadge: typeof import('element-plus/es')['ElBadge']
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const ElButton: typeof import('element-plus/es')['ElButton']
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const ElCheckbox: typeof import('element-plus/es')['ElCheckbox']
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const ElDialog: typeof import('element-plus/es')['ElDialog']
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const ElForm: typeof import('element-plus/es')['ElForm']
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const ElFormItem: typeof import('element-plus/es')['ElFormItem']
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const ElIcon: typeof import('element-plus/es')['ElIcon']
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const ElInput: typeof import('element-plus/es')['ElInput']
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const ElInputOtp: typeof import('element-plus/es')['ElInputOtp']
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const ElOption: typeof import('element-plus/es')['ElOption']
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const ElPopover: typeof import('element-plus/es')['ElPopover']
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const ElSelect: typeof import('element-plus/es')['ElSelect']
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const ElTooltip: typeof import('element-plus/es')['ElTooltip']
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const GameList: typeof import('./src/components/baseLayouts/GameList.vue')['default']
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const Lobby: typeof import('./src/components/baseLayouts/Lobby.vue')['default']
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@@ -7,27 +7,47 @@ export const mockGameList: GameItem[] = [
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icon: '🐍',
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name: '贪吃蛇',
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description: '经典贪吃蛇竞技,在狭小空间内争夺生存权',
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gameplay: '方向键控制蛇的移动,吃到食物变长。撞墙或其他蛇的身体即死亡,最后存活的玩家获胜。'
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gameplay: '方向键控制蛇的移动,吃到食物变长。撞墙或其他蛇的身体即死亡,最后存活的玩家获胜。',
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config: {
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maxPlayers: 4,
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modes: ['经典模式', '道具模式', '加速模式'],
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stakesOptions: [100, 200, 300, 400, 500]
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}
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},
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{
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id: 'tetris',
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icon: '🧊',
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name: '俄罗斯方块',
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description: '经典下落消除,与对手一较高下',
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gameplay: '方向键移动和旋转方块,填满横排即可消除。同时向对手发送干扰行,坚持到最后的玩家获胜。'
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gameplay: '方向键移动和旋转方块,填满横排即可消除。同时向对手发送干扰行,坚持到最后的玩家获胜。',
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config: {
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maxPlayers: 2,
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modes: ['1v1对战', '竞速模式'],
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stakesOptions: [150, 200, 300, 400, 500]
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}
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},
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{
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id: 'gomoku',
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icon: '⚫',
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name: '五子棋',
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description: '黑白对弈,先连成五子者胜',
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gameplay: '鼠标点击落子,黑白双方轮流在棋盘上放置棋子。先在横、竖、斜任意方向连成五子的一方获胜。'
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gameplay: '鼠标点击落子,黑白双方轮流在棋盘上放置棋子。先在横、竖、斜任意方向连成五子的一方获胜。',
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config: {
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maxPlayers: 2,
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modes: ['无禁手', '有禁手'],
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stakesOptions: [100, 200, 300, 400, 500]
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}
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},
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{
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id: 'guess-number',
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icon: '🔢',
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name: '猜数字',
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description: '逻辑推理对战,猜中对方的秘密数字',
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gameplay: '每轮输入猜测的数字组合,系统会提示位置和数字正确的数量。率先猜中对手数字组合的玩家获胜。'
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gameplay: '每轮输入猜测的数字组合,系统会提示位置和数字正确的数量。率先猜中对手数字组合的玩家获胜。',
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config: {
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maxPlayers: 4,
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modes: ['经典模式', '限时模式'],
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stakesOptions: [100, 150, 200, 300, 500]
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}
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}
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]
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@@ -10,134 +10,287 @@ export const mockRoomList: Record<string, RoomItem[]> = {
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/* ---- 贪吃蛇 ---- */
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snake: [
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{
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id: 'snake-001', name: '桌 01', gameIcon: '🐍', gameId: 'snake',
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maxPlayers: 4,
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players: [{ avatar: avatarUrl('小龙'), nickname: '小龙' }, { avatar: avatarUrl('阿蟒'), nickname: '阿蟒' }],
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status: 'waiting', statusText: '等待中', stakes: 300, mode: '经典模式', creatorName: '小龙'
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},
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{
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id: 'snake-002', name: '桌 02', gameIcon: '🐍', gameId: 'snake',
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id: 'snake-001',
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name: '桌 01',
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gameIcon: '🐍',
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gameId: 'snake',
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maxPlayers: 4,
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players: [
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{ avatar: avatarUrl('闪电'), nickname: '闪电' }, { avatar: avatarUrl('疾风'), nickname: '疾风' },
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{ avatar: avatarUrl('游侠'), nickname: '游侠' }, { avatar: avatarUrl('幻影'), nickname: '幻影' }
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{ avatar: avatarUrl('小龙'), nickname: '小龙' },
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{ avatar: avatarUrl('阿蟒'), nickname: '阿蟒' }
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],
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status: 'playing', statusText: '进行中', stakes: 500, mode: '道具模式', creatorName: '闪电'
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status: 'waiting',
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statusText: '等待中',
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stakes: 300,
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mode: '经典模式',
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creatorName: '小龙'
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},
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{
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id: 'snake-003', name: '桌 03', gameIcon: '🐍', gameId: 'snake',
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id: 'snake-002',
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name: '桌 02',
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gameIcon: '🐍',
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gameId: 'snake',
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maxPlayers: 4,
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players: [
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{ avatar: avatarUrl('闪电'), nickname: '闪电' },
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{ avatar: avatarUrl('疾风'), nickname: '疾风' },
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{ avatar: avatarUrl('游侠'), nickname: '游侠' },
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{ avatar: avatarUrl('幻影'), nickname: '幻影' }
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],
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status: 'playing',
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statusText: '进行中',
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stakes: 500,
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mode: '道具模式',
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creatorName: '闪电'
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},
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{
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id: 'snake-003',
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name: '桌 03',
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gameIcon: '🐍',
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gameId: 'snake',
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maxPlayers: 4,
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players: [{ avatar: avatarUrl('青蛇'), nickname: '青蛇' }],
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status: 'waiting', statusText: '等待中', stakes: 200, mode: '加速模式', creatorName: '青蛇'
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status: 'waiting',
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statusText: '等待中',
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stakes: 200,
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mode: '加速模式',
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creatorName: '青蛇'
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},
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{
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id: 'snake-004', name: '桌 04', gameIcon: '🐍', gameId: 'snake',
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maxPlayers: 4, players: [],
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status: 'waiting', statusText: '等待中', stakes: 100, mode: '经典模式', creatorName: '毒牙'
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id: 'snake-004',
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name: '桌 04',
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gameIcon: '🐍',
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gameId: 'snake',
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maxPlayers: 4,
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players: [],
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status: 'waiting',
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statusText: '等待中',
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stakes: 100,
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mode: '经典模式',
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creatorName: '毒牙'
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},
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{
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id: 'snake-005', name: '桌 05', gameIcon: '🐍', gameId: 'snake',
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id: 'snake-005',
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name: '桌 05',
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gameIcon: '🐍',
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gameId: 'snake',
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maxPlayers: 4,
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players: [
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{ avatar: avatarUrl('巨蟒'), nickname: '巨蟒' }, { avatar: avatarUrl('灵蛇'), nickname: '灵蛇' },
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{ avatar: avatarUrl('巨蟒'), nickname: '巨蟒' },
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{ avatar: avatarUrl('灵蛇'), nickname: '灵蛇' },
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{ avatar: avatarUrl('毒牙'), nickname: '毒牙' }
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],
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status: 'waiting', statusText: '等待中', stakes: 400, mode: '道具模式', creatorName: '巨蟒'
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status: 'waiting',
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statusText: '等待中',
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stakes: 400,
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mode: '道具模式',
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creatorName: '巨蟒'
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}
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],
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/* ---- 俄罗斯方块 ---- */
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tetris: [
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{
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id: 'tetris-001', name: '桌 01', gameIcon: '🧊', gameId: 'tetris',
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id: 'tetris-001',
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name: '桌 01',
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gameIcon: '🧊',
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gameId: 'tetris',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('方块大师'), nickname: '方块大师' }],
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status: 'waiting', statusText: '等待中', stakes: 300, mode: '1v1 对战', creatorName: '方块大师'
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status: 'waiting',
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statusText: '等待中',
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stakes: 300,
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mode: '1v1 对战',
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creatorName: '方块大师'
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},
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{
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id: 'tetris-002', name: '桌 02', gameIcon: '🧊', gameId: 'tetris',
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id: 'tetris-002',
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name: '桌 02',
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gameIcon: '🧊',
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gameId: 'tetris',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('极速下落'), nickname: '极速下落' }, { avatar: avatarUrl('消行高手'), nickname: '消行高手' }],
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status: 'playing', statusText: '进行中', stakes: 500, mode: '竞速模式', creatorName: '极速下落'
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players: [
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{ avatar: avatarUrl('极速下落'), nickname: '极速下落' },
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{ avatar: avatarUrl('消行高手'), nickname: '消行高手' }
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],
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status: 'playing',
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statusText: '进行中',
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stakes: 500,
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mode: '竞速模式',
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creatorName: '极速下落'
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},
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{
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id: 'tetris-003', name: '桌 03', gameIcon: '🧊', gameId: 'tetris',
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maxPlayers: 2, players: [],
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status: 'waiting', statusText: '等待中', stakes: 150, mode: '1v1 对战', creatorName: '堆叠王者'
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id: 'tetris-003',
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name: '桌 03',
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gameIcon: '🧊',
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gameId: 'tetris',
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maxPlayers: 2,
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players: [],
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status: 'waiting',
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statusText: '等待中',
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stakes: 150,
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mode: '1v1 对战',
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creatorName: '堆叠王者'
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},
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{
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id: 'tetris-004', name: '桌 04', gameIcon: '🧊', gameId: 'tetris',
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id: 'tetris-004',
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name: '桌 04',
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gameIcon: '🧊',
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gameId: 'tetris',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('T旋大师'), nickname: 'T旋大师' }],
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status: 'waiting', statusText: '等待中', stakes: 200, mode: '1v1 对战', creatorName: 'T旋大师'
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status: 'waiting',
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statusText: '等待中',
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stakes: 200,
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mode: '1v1 对战',
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creatorName: 'T旋大师'
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},
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{
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id: 'tetris-005', name: '桌 05', gameIcon: '🧊', gameId: 'tetris',
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id: 'tetris-005',
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name: '桌 05',
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gameIcon: '🧊',
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gameId: 'tetris',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('连击王'), nickname: '连击王' }, { avatar: avatarUrl('消除者'), nickname: '消除者' }],
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status: 'playing', statusText: '进行中', stakes: 400, mode: '竞速模式', creatorName: '连击王'
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players: [
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{ avatar: avatarUrl('连击王'), nickname: '连击王' },
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{ avatar: avatarUrl('消除者'), nickname: '消除者' }
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],
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status: 'playing',
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statusText: '进行中',
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stakes: 400,
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mode: '竞速模式',
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creatorName: '连击王'
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}
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],
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/* ---- 五子棋 ---- */
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gomoku: [
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{
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id: 'gomoku-001', name: '桌 01', gameIcon: '⚫', gameId: 'gomoku',
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id: 'gomoku-001',
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name: '桌 01',
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gameIcon: '⚫',
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gameId: 'gomoku',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('棋圣'), nickname: '棋圣' }],
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status: 'waiting', statusText: '等待中', stakes: 200, mode: '无禁手', creatorName: '棋圣'
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status: 'waiting',
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statusText: '等待中',
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stakes: 200,
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mode: '无禁手',
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creatorName: '棋圣'
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},
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{
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id: 'gomoku-002', name: '桌 02', gameIcon: '⚫', gameId: 'gomoku',
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id: 'gomoku-002',
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name: '桌 02',
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gameIcon: '⚫',
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gameId: 'gomoku',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('黑白子'), nickname: '黑白子' }, { avatar: avatarUrl('五连珠'), nickname: '五连珠' }],
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status: 'playing', statusText: '进行中', stakes: 400, mode: '有禁手', creatorName: '黑白子'
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players: [
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{ avatar: avatarUrl('黑白子'), nickname: '黑白子' },
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{ avatar: avatarUrl('五连珠'), nickname: '五连珠' }
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],
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status: 'playing',
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statusText: '进行中',
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stakes: 400,
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mode: '有禁手',
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creatorName: '黑白子'
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},
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{
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id: 'gomoku-003', name: '桌 03', gameIcon: '⚫', gameId: 'gomoku',
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maxPlayers: 2, players: [],
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status: 'waiting', statusText: '等待中', stakes: 100, mode: '无禁手', creatorName: '落子无悔'
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id: 'gomoku-003',
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name: '桌 03',
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gameIcon: '⚫',
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gameId: 'gomoku',
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maxPlayers: 2,
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players: [],
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status: 'waiting',
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statusText: '等待中',
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stakes: 100,
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mode: '无禁手',
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creatorName: '落子无悔'
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},
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{
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id: 'gomoku-004', name: '桌 04', gameIcon: '⚫', gameId: 'gomoku',
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id: 'gomoku-004',
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name: '桌 04',
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gameIcon: '⚫',
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gameId: 'gomoku',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('天元'), nickname: '天元' }],
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status: 'waiting', statusText: '等待中', stakes: 300, mode: '有禁手', creatorName: '天元'
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status: 'waiting',
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statusText: '等待中',
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stakes: 300,
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mode: '有禁手',
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creatorName: '天元'
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},
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{
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id: 'gomoku-005', name: '桌 05', gameIcon: '⚫', gameId: 'gomoku',
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id: 'gomoku-005',
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name: '桌 05',
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gameIcon: '⚫',
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gameId: 'gomoku',
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maxPlayers: 2,
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players: [{ avatar: avatarUrl('先手必胜'), nickname: '先手必胜' }, { avatar: avatarUrl('后手无敌'), nickname: '后手无敌' }],
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status: 'playing', statusText: '进行中', stakes: 500, mode: '有禁手', creatorName: '先手必胜'
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players: [
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{ avatar: avatarUrl('先手必胜'), nickname: '先手必胜' },
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{ avatar: avatarUrl('后手无敌'), nickname: '后手无敌' }
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],
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status: 'playing',
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statusText: '进行中',
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stakes: 500,
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mode: '有禁手',
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creatorName: '先手必胜'
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}
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],
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/* ---- 猜数字 ---- */
|
||||
'guess-number': [
|
||||
{
|
||||
id: 'guess-001', name: '桌 01', gameIcon: '🔢', gameId: 'guess-number',
|
||||
id: 'guess-001',
|
||||
name: '桌 01',
|
||||
gameIcon: '🔢',
|
||||
gameId: 'guess-number',
|
||||
maxPlayers: 4,
|
||||
players: [{ avatar: avatarUrl('逻辑怪'), nickname: '逻辑怪' }, { avatar: avatarUrl('推理王'), nickname: '推理王' }],
|
||||
status: 'waiting', statusText: '等待中', stakes: 200, mode: '经典模式', creatorName: '逻辑怪'
|
||||
players: [
|
||||
{ avatar: avatarUrl('逻辑怪'), nickname: '逻辑怪' },
|
||||
{ avatar: avatarUrl('推理王'), nickname: '推理王' }
|
||||
],
|
||||
status: 'waiting',
|
||||
statusText: '等待中',
|
||||
stakes: 200,
|
||||
mode: '经典模式',
|
||||
creatorName: '逻辑怪'
|
||||
},
|
||||
{
|
||||
id: 'guess-002', name: '桌 02', gameIcon: '🔢', gameId: 'guess-number',
|
||||
id: 'guess-002',
|
||||
name: '桌 02',
|
||||
gameIcon: '🔢',
|
||||
gameId: 'guess-number',
|
||||
maxPlayers: 4,
|
||||
players: [
|
||||
{ avatar: avatarUrl('秒猜'), nickname: '秒猜' },
|
||||
{ avatar: avatarUrl('心算'), nickname: '心算' },
|
||||
{ avatar: avatarUrl('直觉'), nickname: '直觉' }
|
||||
],
|
||||
status: 'waiting', statusText: '等待中', stakes: 300, mode: '限时模式', creatorName: '秒猜'
|
||||
status: 'waiting',
|
||||
statusText: '等待中',
|
||||
stakes: 300,
|
||||
mode: '限时模式',
|
||||
creatorName: '秒猜'
|
||||
},
|
||||
{
|
||||
id: 'guess-003', name: '桌 03', gameIcon: '🔢', gameId: 'guess-number',
|
||||
id: 'guess-003',
|
||||
name: '桌 03',
|
||||
gameIcon: '🔢',
|
||||
gameId: 'guess-number',
|
||||
maxPlayers: 4,
|
||||
players: [{ avatar: avatarUrl('数字猎人'), nickname: '数字猎人' }],
|
||||
status: 'waiting', statusText: '等待中', stakes: 150, mode: '经典模式', creatorName: '数字猎人'
|
||||
status: 'waiting',
|
||||
statusText: '等待中',
|
||||
stakes: 150,
|
||||
mode: '经典模式',
|
||||
creatorName: '数字猎人'
|
||||
},
|
||||
{
|
||||
id: 'guess-004', name: '桌 04', gameIcon: '🔢', gameId: 'guess-number',
|
||||
id: 'guess-004',
|
||||
name: '桌 04',
|
||||
gameIcon: '🔢',
|
||||
gameId: 'guess-number',
|
||||
maxPlayers: 4,
|
||||
players: [
|
||||
{ avatar: avatarUrl('密码破解'), nickname: '密码破解' },
|
||||
@@ -145,12 +298,68 @@ export const mockRoomList: Record<string, RoomItem[]> = {
|
||||
{ avatar: avatarUrl('二分法'), nickname: '二分法' },
|
||||
{ avatar: avatarUrl('穷举王'), nickname: '穷举王' }
|
||||
],
|
||||
status: 'playing', statusText: '进行中', stakes: 500, mode: '限时模式', creatorName: '密码破解'
|
||||
status: 'playing',
|
||||
statusText: '进行中',
|
||||
stakes: 500,
|
||||
mode: '限时模式',
|
||||
creatorName: '密码破解'
|
||||
},
|
||||
{
|
||||
id: 'guess-005', name: '桌 05', gameIcon: '🔢', gameId: 'guess-number',
|
||||
maxPlayers: 4, players: [],
|
||||
status: 'waiting', statusText: '等待中', stakes: 100, mode: '经典模式', creatorName: '神秘数字'
|
||||
id: 'guess-005',
|
||||
name: '桌 05',
|
||||
gameIcon: '🔢',
|
||||
gameId: 'guess-number',
|
||||
maxPlayers: 4,
|
||||
players: [],
|
||||
status: 'waiting',
|
||||
statusText: '等待中',
|
||||
stakes: 100,
|
||||
mode: '经典模式',
|
||||
creatorName: '神秘数字'
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化各游戏当前最大桌号计数器
|
||||
*
|
||||
* 从现有 mock 数据中扫描每个游戏最大桌号作为初始值。
|
||||
* 后续创建房间时从该值 +1 开始递增。
|
||||
*/
|
||||
function initRoomCounters(): Record<string, number> {
|
||||
const counters: Record<string, number> = {}
|
||||
for (const [gameId, rooms] of Object.entries(mockRoomList)) {
|
||||
let max = 0
|
||||
for (const room of rooms) {
|
||||
const match = room.name.match(/^桌\s*(\d+)$/)
|
||||
if (match) {
|
||||
// @ts-ignore
|
||||
const num = parseInt(match[1], 10)
|
||||
if (num > max) max = num
|
||||
}
|
||||
}
|
||||
counters[gameId] = max
|
||||
}
|
||||
return counters
|
||||
}
|
||||
|
||||
/** 各游戏当前最大桌号计数器 */
|
||||
export const roomCounters: Record<string, number> = initRoomCounters()
|
||||
|
||||
/**
|
||||
* 获取下一个可用桌号
|
||||
*
|
||||
* 格式:"桌 01"、"桌 02" … 两位数补零。
|
||||
* 每次调用后计数器自增。
|
||||
*
|
||||
* @param gameId - 游戏 ID
|
||||
* @returns 格式化的桌号字符串,如 "桌 06"
|
||||
*/
|
||||
export function nextRoomTableNumber(gameId: string): string {
|
||||
if (!roomCounters[gameId]) {
|
||||
roomCounters[gameId] = 0
|
||||
}
|
||||
roomCounters[gameId]++
|
||||
const num = roomCounters[gameId]
|
||||
return `桌 ${String(num).padStart(2, '0')}`
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import type { AxiosRequestConfig, AxiosResponse, InternalAxiosRequestConfig } from 'axios'
|
||||
import { requestClient } from '@/api/request'
|
||||
import { mockGameList } from './game-list'
|
||||
import { mockRoomList } from './game-room'
|
||||
import type { GetRoomListRequest } from '../modules/game/types'
|
||||
import { mockRoomList, nextRoomTableNumber } from './game-room'
|
||||
import type { CreateRoomRequest, GetRoomListRequest, RoomItem } from '../modules/game/types'
|
||||
|
||||
/**
|
||||
* Mock 处理器函数类型
|
||||
@@ -45,6 +45,50 @@ const mockRoutes: MockRoute[] = [
|
||||
}
|
||||
return { list: rooms }
|
||||
}
|
||||
},
|
||||
{
|
||||
method: 'post',
|
||||
url: '/game/room/create',
|
||||
delay: 200,
|
||||
handler: (config) => {
|
||||
const body = JSON.parse(config.data as string) as CreateRoomRequest
|
||||
const { gameId, name, maxPlayers, mode, stakes } = body
|
||||
|
||||
const tableName = nextRoomTableNumber(gameId)
|
||||
// 从现有最大 ID 编号 +1 生成新 ID
|
||||
const existingRooms = mockRoomList[gameId] ?? []
|
||||
let maxIdNum = 0
|
||||
for (const room of existingRooms) {
|
||||
const match = room.id.match(/-(\d+)$/)
|
||||
if (match) {
|
||||
const num = parseInt(match[1], 10)
|
||||
if (num > maxIdNum) maxIdNum = num
|
||||
}
|
||||
}
|
||||
const newId = `${gameId}-${String(maxIdNum + 1).padStart(3, '0')}`
|
||||
|
||||
const newRoom: RoomItem = {
|
||||
id: newId,
|
||||
name: name || tableName,
|
||||
gameIcon: mockGameList.find((g) => g.id === gameId)?.icon ?? '🎮',
|
||||
gameId,
|
||||
maxPlayers,
|
||||
players: [],
|
||||
status: 'waiting',
|
||||
statusText: '等待中',
|
||||
stakes,
|
||||
mode,
|
||||
creatorName: '当前玩家'
|
||||
}
|
||||
|
||||
// 将新房间插入到列表头部
|
||||
if (!mockRoomList[gameId]) {
|
||||
mockRoomList[gameId] = []
|
||||
}
|
||||
mockRoomList[gameId].unshift(newRoom)
|
||||
|
||||
return { room: newRoom }
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
import { requestClient } from '@/api/request'
|
||||
import type { GetRoomListRequest, GetRoomListResponse } from './types'
|
||||
import type {
|
||||
CreateRoomRequest,
|
||||
CreateRoomResponse,
|
||||
GetRoomListRequest,
|
||||
GetRoomListResponse
|
||||
} from './types'
|
||||
|
||||
/**
|
||||
* 获取指定游戏的房间列表
|
||||
@@ -16,3 +21,17 @@ export function getRoomList(params: GetRoomListRequest) {
|
||||
params as unknown as Record<string, unknown>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建房间
|
||||
*
|
||||
* 根据当前游戏和选定的参数创建新房间。
|
||||
* 房间名称留空时由后端自动生成"桌 XX"编号。
|
||||
* 密码留空时房间为公开房间。
|
||||
*
|
||||
* @param data - 创建房间参数
|
||||
* @returns 新建的房间信息
|
||||
*/
|
||||
export function createRoom(data: CreateRoomRequest) {
|
||||
return requestClient.post<CreateRoomResponse>('/game/room/create', data)
|
||||
}
|
||||
|
||||
@@ -16,6 +16,8 @@ export interface GameItem {
|
||||
description: string
|
||||
/** 玩法介绍 */
|
||||
gameplay: string
|
||||
/** 游戏配置(模式、人数、底注等选项) */
|
||||
config: GameConfig
|
||||
}
|
||||
|
||||
/** 房间内玩家 */
|
||||
@@ -26,6 +28,16 @@ export interface RoomPlayer {
|
||||
nickname: string
|
||||
}
|
||||
|
||||
/** 游戏配置(随游戏列表接口一起返回) */
|
||||
export interface GameConfig {
|
||||
/** 最大玩家数 */
|
||||
maxPlayers: number
|
||||
/** 可选玩法模式列表 */
|
||||
modes: string[]
|
||||
/** 可选底注档位列表 */
|
||||
stakesOptions: number[]
|
||||
}
|
||||
|
||||
/** 房间状态 */
|
||||
export type RoomStatus = 'waiting' | 'playing' | 'finished'
|
||||
|
||||
@@ -72,3 +84,25 @@ export interface GetRoomListRequest {
|
||||
export interface GetRoomListResponse {
|
||||
list: RoomItem[]
|
||||
}
|
||||
|
||||
/** 创建房间请求参数 */
|
||||
export interface CreateRoomRequest {
|
||||
/** 游戏 ID */
|
||||
gameId: string
|
||||
/** 房间名称(可选,留空由后端自动生成) */
|
||||
name?: string
|
||||
/** 房间密码(可选,留空为公开房间) */
|
||||
password?: string
|
||||
/** 玩法模式 */
|
||||
mode: string
|
||||
/** 底注金额 */
|
||||
stakes: number
|
||||
/** 最大玩家数 */
|
||||
maxPlayers: number
|
||||
}
|
||||
|
||||
/** 创建房间响应 */
|
||||
export interface CreateRoomResponse {
|
||||
/** 新建的房间信息 */
|
||||
room: RoomItem
|
||||
}
|
||||
|
||||
186
src/components/baseLayouts/CreateRoomDialog.vue
Normal file
186
src/components/baseLayouts/CreateRoomDialog.vue
Normal file
@@ -0,0 +1,186 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogTitle"
|
||||
width="420px"
|
||||
:close-on-click-modal="false"
|
||||
@closed="handleClosed"
|
||||
>
|
||||
<el-form
|
||||
ref="formRef"
|
||||
:model="form"
|
||||
:rules="rules"
|
||||
label-width="72px"
|
||||
label-position="left"
|
||||
@submit.prevent="handleSubmit"
|
||||
>
|
||||
<!-- 房间名称(可选) -->
|
||||
<el-form-item label="房间名" prop="name">
|
||||
<el-input
|
||||
v-model="form.name"
|
||||
placeholder="留空自动生成桌号"
|
||||
maxlength="20"
|
||||
show-word-limit
|
||||
clearable
|
||||
/>
|
||||
<div class="create-room-dialog__hint">留空将自动生成"桌 XX"编号</div>
|
||||
</el-form-item>
|
||||
|
||||
<!-- 游戏模式 -->
|
||||
<el-form-item label="模式" prop="mode">
|
||||
<el-select v-model="form.mode" placeholder="请选择模式">
|
||||
<el-option v-for="m in gameConfig?.modes ?? []" :key="m" :label="m" :value="m" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
|
||||
<!-- 底注金额 -->
|
||||
<el-form-item label="底注" prop="stakes">
|
||||
<el-select v-model="form.stakes" placeholder="请选择底注">
|
||||
<el-option
|
||||
v-for="s in gameConfig?.stakesOptions ?? []"
|
||||
:key="s"
|
||||
:label="`${s} 金币`"
|
||||
:value="s"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
|
||||
<!-- 房间密码(可选) -->
|
||||
<el-form-item label="密码" prop="password">
|
||||
<el-input
|
||||
v-model="form.password"
|
||||
type="password"
|
||||
placeholder="留空为公开房间"
|
||||
maxlength="16"
|
||||
show-password
|
||||
clearable
|
||||
/>
|
||||
<div class="create-room-dialog__hint">设置密码后,其他玩家需输入密码才能加入</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
|
||||
<template #footer>
|
||||
<el-button @click="visible = false">取消</el-button>
|
||||
<el-button type="primary" :loading="submitting" @click="handleSubmit"> 确认创建 </el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, reactive, computed, watch } from 'vue'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
import { useBaseLayoutStore } from '@/stores'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import type { GameConfig } from '@/api/modules/game'
|
||||
import { createRoom } from '@/api/modules/game'
|
||||
|
||||
/** 创建房间表单数据 */
|
||||
interface CreateRoomForm {
|
||||
name: string
|
||||
mode: string
|
||||
stakes: number | undefined
|
||||
password: string
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
modelValue: boolean
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'created'): void
|
||||
}>()
|
||||
|
||||
const baseLayoutStore = useBaseLayoutStore()
|
||||
const { activeGameName, activeGameConfig } = storeToRefs(baseLayoutStore)
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
const submitting = ref(false)
|
||||
|
||||
/** 对话框可见性(双向绑定) */
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val: boolean) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
/** 对话框标题 */
|
||||
const dialogTitle = computed(() => `创建房间 — ${activeGameName.value}`)
|
||||
|
||||
/** 当前游戏配置(只读) */
|
||||
const gameConfig = computed<GameConfig | null>(() => activeGameConfig.value)
|
||||
|
||||
/** 表单数据 */
|
||||
const form = reactive<CreateRoomForm>({
|
||||
name: '',
|
||||
mode: '',
|
||||
stakes: undefined,
|
||||
password: ''
|
||||
})
|
||||
|
||||
/** 初始化默认值:取当前游戏配置的第一个选项 */
|
||||
function initDefaults() {
|
||||
if (gameConfig.value) {
|
||||
form.mode = gameConfig.value.modes[0] ?? ''
|
||||
form.stakes = gameConfig.value.stakesOptions[0]
|
||||
}
|
||||
form.name = ''
|
||||
form.password = ''
|
||||
}
|
||||
|
||||
/** 弹窗打开时设置默认值 */
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(val) => {
|
||||
if (val) initDefaults()
|
||||
}
|
||||
)
|
||||
|
||||
/** 切换游戏时重置默认值 */
|
||||
watch(activeGameConfig, () => {
|
||||
if (props.modelValue) initDefaults()
|
||||
})
|
||||
|
||||
const rules: FormRules = {
|
||||
mode: [{ required: true, message: '请选择游戏模式', trigger: 'change' }],
|
||||
stakes: [{ required: true, message: '请选择底注金额', trigger: 'change' }],
|
||||
name: [{ max: 20, message: '房间名不超过 20 个字符', trigger: 'blur' }],
|
||||
password: [{ max: 16, message: '密码不超过 16 个字符', trigger: 'blur' }]
|
||||
}
|
||||
|
||||
/** 提交创建房间 */
|
||||
async function handleSubmit() {
|
||||
const valid = await formRef.value?.validate().catch(() => false)
|
||||
if (!valid) return
|
||||
|
||||
submitting.value = true
|
||||
try {
|
||||
await createRoom({
|
||||
gameId: baseLayoutStore.activeGameId,
|
||||
name: form.name.trim() || undefined,
|
||||
password: form.password || undefined,
|
||||
mode: form.mode,
|
||||
stakes: form.stakes!,
|
||||
maxPlayers: gameConfig.value?.maxPlayers ?? 0
|
||||
})
|
||||
visible.value = false
|
||||
emit('created')
|
||||
} finally {
|
||||
submitting.value = false
|
||||
}
|
||||
}
|
||||
|
||||
/** 弹窗关闭动画结束后重置表单 */
|
||||
function handleClosed() {
|
||||
initDefaults()
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.create-room-dialog__hint {
|
||||
font-size: 12px;
|
||||
color: var(--text-tertiary);
|
||||
margin-top: 4px;
|
||||
line-height: 1.4;
|
||||
}
|
||||
</style>
|
||||
@@ -53,11 +53,18 @@ async function fetchGameList() {
|
||||
try {
|
||||
const res = await getGameList()
|
||||
games.value = res.data.list
|
||||
// 默认选中第一个游戏
|
||||
if (games.value.length > 0 && !activeGameId.value) {
|
||||
// 优先恢复已选中的游戏,否则默认选第一个
|
||||
if (games.value.length > 0) {
|
||||
const storedGame = games.value.find((g) => g.id === activeGameId.value)
|
||||
if (storedGame) {
|
||||
// 已有选中的游戏,同步最新配置到 store
|
||||
baseLayoutStore.setActiveGame(storedGame.id, storedGame.icon, storedGame.name, storedGame.config)
|
||||
} else {
|
||||
// 没有匹配的已选游戏,默认选第一个
|
||||
const first = games.value[0]
|
||||
if (first) {
|
||||
baseLayoutStore.setActiveGame(first.id, first.icon, first.name)
|
||||
baseLayoutStore.setActiveGame(first.id, first.icon, first.name, first.config)
|
||||
}
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
@@ -79,7 +86,7 @@ const activeGame = computed(() => games.value.find((g) => g.id === activeGameId.
|
||||
function selectGame(id: string) {
|
||||
const game = games.value.find((g) => g.id === id)
|
||||
if (game) {
|
||||
baseLayoutStore.setActiveGame(game.id, game.icon, game.name)
|
||||
baseLayoutStore.setActiveGame(game.id, game.icon, game.name, game.config)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -113,7 +120,9 @@ function selectGame(id: string) {
|
||||
height: 48px;
|
||||
border-radius: var(--radius-sm);
|
||||
cursor: pointer;
|
||||
transition: background-color 0.15s ease, transform 0.15s ease;
|
||||
transition:
|
||||
background-color 0.15s ease,
|
||||
transform 0.15s ease;
|
||||
|
||||
&:hover {
|
||||
background-color: var(--bg-surface-hover);
|
||||
|
||||
@@ -37,12 +37,16 @@
|
||||
<p class="lobby__empty-text">暂无符合条件的房间</p>
|
||||
<p class="lobby__empty-hint">换个筛选条件,或者自己创建一个房间吧</p>
|
||||
</div>
|
||||
|
||||
<!-- 创建房间弹窗 -->
|
||||
<CreateRoomDialog v-model="showCreateDialog" @created="fetchRoomList" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, computed, watch } from 'vue'
|
||||
import TableCard from './TableCard.vue'
|
||||
import CreateRoomDialog from './CreateRoomDialog.vue'
|
||||
import type { RoomItem } from '@/api/modules/game'
|
||||
import { useBaseLayoutStore } from '@/stores'
|
||||
import { storeToRefs } from 'pinia'
|
||||
@@ -111,10 +115,12 @@ function handleSpectate(roomId: string) {
|
||||
console.log('观战房间:', roomId)
|
||||
}
|
||||
|
||||
/** 创建房间对话框可见性 */
|
||||
const showCreateDialog = ref(false)
|
||||
|
||||
/** 创建房间 */
|
||||
function handleCreateRoom() {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log('创建房间')
|
||||
showCreateDialog.value = true
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { ref } from 'vue'
|
||||
import type { GameConfig } from '@/api/modules/game'
|
||||
|
||||
/** 侧边栏最小宽度 */
|
||||
export const MIN_SIDEBAR_WIDTH = 200
|
||||
@@ -19,6 +20,8 @@ export const useBaseLayoutStore = defineStore(
|
||||
const activeGameIcon = ref<string>('🐍')
|
||||
/** 当前选中的游戏名称 */
|
||||
const activeGameName = ref<string>('贪吃蛇')
|
||||
/** 当前选中游戏的配置(模式、底注、人数等选项) */
|
||||
const activeGameConfig = ref<GameConfig | null>(null)
|
||||
/** 侧边栏当前宽度 */
|
||||
const sidebarWidth = ref<number>(DEFAULT_SIDEBAR_WIDTH)
|
||||
|
||||
@@ -36,10 +39,11 @@ export const useBaseLayoutStore = defineStore(
|
||||
* @param icon - 游戏图标
|
||||
* @param name - 游戏名称
|
||||
*/
|
||||
const setActiveGame = (id: string, icon: string, name: string): void => {
|
||||
const setActiveGame = (id: string, icon: string, name: string, config: GameConfig): void => {
|
||||
activeGameId.value = id
|
||||
activeGameIcon.value = icon
|
||||
activeGameName.value = name
|
||||
activeGameConfig.value = config
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -55,6 +59,7 @@ export const useBaseLayoutStore = defineStore(
|
||||
activeGameId,
|
||||
activeGameIcon,
|
||||
activeGameName,
|
||||
activeGameConfig,
|
||||
sidebarWidth,
|
||||
setTopbarTitle,
|
||||
setActiveGame,
|
||||
|
||||
Reference in New Issue
Block a user