feat: 数据mock
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186
src/components/baseLayouts/CreateRoomDialog.vue
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186
src/components/baseLayouts/CreateRoomDialog.vue
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@@ -0,0 +1,186 @@
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<template>
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<el-dialog
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v-model="visible"
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:title="dialogTitle"
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width="420px"
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:close-on-click-modal="false"
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@closed="handleClosed"
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>
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<el-form
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ref="formRef"
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:model="form"
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:rules="rules"
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label-width="72px"
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label-position="left"
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@submit.prevent="handleSubmit"
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>
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<!-- 房间名称(可选) -->
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<el-form-item label="房间名" prop="name">
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<el-input
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v-model="form.name"
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placeholder="留空自动生成桌号"
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maxlength="20"
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show-word-limit
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clearable
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/>
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<div class="create-room-dialog__hint">留空将自动生成"桌 XX"编号</div>
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</el-form-item>
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<!-- 游戏模式 -->
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<el-form-item label="模式" prop="mode">
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<el-select v-model="form.mode" placeholder="请选择模式">
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<el-option v-for="m in gameConfig?.modes ?? []" :key="m" :label="m" :value="m" />
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</el-select>
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</el-form-item>
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<!-- 底注金额 -->
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<el-form-item label="底注" prop="stakes">
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<el-select v-model="form.stakes" placeholder="请选择底注">
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<el-option
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v-for="s in gameConfig?.stakesOptions ?? []"
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:key="s"
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:label="`${s} 金币`"
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:value="s"
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/>
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</el-select>
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</el-form-item>
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<!-- 房间密码(可选) -->
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<el-form-item label="密码" prop="password">
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<el-input
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v-model="form.password"
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type="password"
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placeholder="留空为公开房间"
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maxlength="16"
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show-password
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clearable
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/>
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<div class="create-room-dialog__hint">设置密码后,其他玩家需输入密码才能加入</div>
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</el-form-item>
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</el-form>
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<template #footer>
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<el-button @click="visible = false">取消</el-button>
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<el-button type="primary" :loading="submitting" @click="handleSubmit"> 确认创建 </el-button>
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</template>
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</el-dialog>
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</template>
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<script setup lang="ts">
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import { ref, reactive, computed, watch } from 'vue'
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import type { FormInstance, FormRules } from 'element-plus'
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import { useBaseLayoutStore } from '@/stores'
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import { storeToRefs } from 'pinia'
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import type { GameConfig } from '@/api/modules/game'
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import { createRoom } from '@/api/modules/game'
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/** 创建房间表单数据 */
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interface CreateRoomForm {
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name: string
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mode: string
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stakes: number | undefined
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password: string
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}
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const props = defineProps<{
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modelValue: boolean
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}>()
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const emit = defineEmits<{
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(e: 'update:modelValue', value: boolean): void
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(e: 'created'): void
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}>()
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const baseLayoutStore = useBaseLayoutStore()
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const { activeGameName, activeGameConfig } = storeToRefs(baseLayoutStore)
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const formRef = ref<FormInstance>()
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const submitting = ref(false)
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/** 对话框可见性(双向绑定) */
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const visible = computed({
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get: () => props.modelValue,
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set: (val: boolean) => emit('update:modelValue', val)
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})
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/** 对话框标题 */
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const dialogTitle = computed(() => `创建房间 — ${activeGameName.value}`)
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/** 当前游戏配置(只读) */
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const gameConfig = computed<GameConfig | null>(() => activeGameConfig.value)
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/** 表单数据 */
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const form = reactive<CreateRoomForm>({
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name: '',
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mode: '',
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stakes: undefined,
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password: ''
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})
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/** 初始化默认值:取当前游戏配置的第一个选项 */
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function initDefaults() {
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if (gameConfig.value) {
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form.mode = gameConfig.value.modes[0] ?? ''
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form.stakes = gameConfig.value.stakesOptions[0]
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}
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form.name = ''
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form.password = ''
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}
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/** 弹窗打开时设置默认值 */
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watch(
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() => props.modelValue,
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(val) => {
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if (val) initDefaults()
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}
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)
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/** 切换游戏时重置默认值 */
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watch(activeGameConfig, () => {
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if (props.modelValue) initDefaults()
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})
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const rules: FormRules = {
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mode: [{ required: true, message: '请选择游戏模式', trigger: 'change' }],
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stakes: [{ required: true, message: '请选择底注金额', trigger: 'change' }],
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name: [{ max: 20, message: '房间名不超过 20 个字符', trigger: 'blur' }],
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password: [{ max: 16, message: '密码不超过 16 个字符', trigger: 'blur' }]
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}
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/** 提交创建房间 */
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async function handleSubmit() {
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const valid = await formRef.value?.validate().catch(() => false)
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if (!valid) return
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submitting.value = true
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try {
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await createRoom({
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gameId: baseLayoutStore.activeGameId,
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name: form.name.trim() || undefined,
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password: form.password || undefined,
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mode: form.mode,
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stakes: form.stakes!,
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maxPlayers: gameConfig.value?.maxPlayers ?? 0
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})
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visible.value = false
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emit('created')
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} finally {
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submitting.value = false
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}
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}
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/** 弹窗关闭动画结束后重置表单 */
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function handleClosed() {
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initDefaults()
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formRef.value?.resetFields()
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}
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</script>
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<style scoped lang="scss">
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.create-room-dialog__hint {
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font-size: 12px;
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color: var(--text-tertiary);
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margin-top: 4px;
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line-height: 1.4;
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}
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</style>
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@@ -53,11 +53,18 @@ async function fetchGameList() {
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try {
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const res = await getGameList()
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games.value = res.data.list
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// 默认选中第一个游戏
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if (games.value.length > 0 && !activeGameId.value) {
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const first = games.value[0]
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if (first) {
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baseLayoutStore.setActiveGame(first.id, first.icon, first.name)
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// 优先恢复已选中的游戏,否则默认选第一个
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if (games.value.length > 0) {
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const storedGame = games.value.find((g) => g.id === activeGameId.value)
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if (storedGame) {
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// 已有选中的游戏,同步最新配置到 store
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baseLayoutStore.setActiveGame(storedGame.id, storedGame.icon, storedGame.name, storedGame.config)
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} else {
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// 没有匹配的已选游戏,默认选第一个
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const first = games.value[0]
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if (first) {
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baseLayoutStore.setActiveGame(first.id, first.icon, first.name, first.config)
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}
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}
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}
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} finally {
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@@ -79,7 +86,7 @@ const activeGame = computed(() => games.value.find((g) => g.id === activeGameId.
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function selectGame(id: string) {
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const game = games.value.find((g) => g.id === id)
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if (game) {
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baseLayoutStore.setActiveGame(game.id, game.icon, game.name)
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baseLayoutStore.setActiveGame(game.id, game.icon, game.name, game.config)
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}
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}
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</script>
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@@ -113,7 +120,9 @@ function selectGame(id: string) {
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height: 48px;
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border-radius: var(--radius-sm);
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cursor: pointer;
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transition: background-color 0.15s ease, transform 0.15s ease;
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transition:
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background-color 0.15s ease,
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transform 0.15s ease;
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&:hover {
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background-color: var(--bg-surface-hover);
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@@ -37,12 +37,16 @@
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<p class="lobby__empty-text">暂无符合条件的房间</p>
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<p class="lobby__empty-hint">换个筛选条件,或者自己创建一个房间吧</p>
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</div>
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<!-- 创建房间弹窗 -->
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<CreateRoomDialog v-model="showCreateDialog" @created="fetchRoomList" />
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</div>
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</template>
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<script setup lang="ts">
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import { ref, computed, watch } from 'vue'
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import TableCard from './TableCard.vue'
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import CreateRoomDialog from './CreateRoomDialog.vue'
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import type { RoomItem } from '@/api/modules/game'
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import { useBaseLayoutStore } from '@/stores'
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import { storeToRefs } from 'pinia'
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@@ -111,10 +115,12 @@ function handleSpectate(roomId: string) {
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console.log('观战房间:', roomId)
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}
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/** 创建房间对话框可见性 */
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const showCreateDialog = ref(false)
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/** 创建房间 */
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function handleCreateRoom() {
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// eslint-disable-next-line no-console
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console.log('创建房间')
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showCreateDialog.value = true
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}
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</script>
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