Files
webgame-backend/src/main/java/com/webgame/webgamebackend/controller/RoomController.java
2026-06-30 10:20:26 +08:00

122 lines
3.9 KiB
Java
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package com.webgame.webgamebackend.controller;
import com.webgame.webgamebackend.common.auth.AuthenticationProvider;
import com.webgame.webgamebackend.common.dto.ApiResponse;
import com.webgame.webgamebackend.common.dto.game.*;
import com.webgame.webgamebackend.service.RoomManager;
import jakarta.validation.Valid;
import lombok.RequiredArgsConstructor;
import org.springframework.validation.annotation.Validated;
import org.springframework.web.bind.annotation.*;
/**
* 房间控制器
*
* 管理房间的创建、加入、离开、解散、踢人、准备、开始等操作。
* 所有房间内实时操作通过 WebSocket 处理,此控制器仅提供 REST 接口。
*/
@Validated
@RestController
@RequestMapping("/room")
@RequiredArgsConstructor
public class RoomController {
private final RoomManager roomManager;
private final AuthenticationProvider authProvider;
/**
* 获取房间列表
*
* @param gameId 游戏 ID必填
* @param status 状态筛选(可选)
*/
@GetMapping("/list")
public ApiResponse<RoomListResponse> roomList(
@RequestParam String gameId,
@RequestParam(required = false) String status) {
RoomListResponse result = roomManager.getRoomList(gameId, status);
return ApiResponse.ok(result);
}
/**
* 获取房间详情
*/
@GetMapping("/{roomId}")
public ApiResponse<RoomDetailResponse> roomDetail(@PathVariable String roomId) {
RoomDetailResponse result = roomManager.getRoomDetail(roomId);
return ApiResponse.ok(result);
}
/**
* 创建房间
*
* 需登录。房主自动加入房间并设为已准备。
*/
@PostMapping("/create")
public ApiResponse<CreateRoomResponse> createRoom(@Valid @RequestBody CreateRoomRequest request) {
String userId = authProvider.getCurrentUserId();
CreateRoomResponse result = roomManager.createRoom(request, userId);
return ApiResponse.ok(result);
}
/**
* 加入房间
*/
@PostMapping("/join")
public ApiResponse<RoomItemResponse> joinRoom(@Valid @RequestBody JoinRoomRequest request) {
String userId = authProvider.getCurrentUserId();
RoomItemResponse result = roomManager.joinRoom(request, userId);
return ApiResponse.ok(result);
}
/**
* 离开房间
*/
@PostMapping("/leave")
public ApiResponse<Void> leaveRoom(@Valid @RequestBody LeaveRoomRequest request) {
String userId = authProvider.getCurrentUserId();
roomManager.leaveRoom(request.roomId(), userId);
return ApiResponse.ok(null);
}
/**
* 解散房间(仅房主)
*/
@PostMapping("/disband")
public ApiResponse<Void> disbandRoom(@Valid @RequestBody DisbandRoomRequest request) {
String userId = authProvider.getCurrentUserId();
roomManager.disbandRoom(request.roomId(), userId);
return ApiResponse.ok(null);
}
/**
* 踢出玩家(仅房主)
*/
@PostMapping("/kick")
public ApiResponse<Void> kickPlayer(@Valid @RequestBody KickPlayerRequest request) {
String ownerId = authProvider.getCurrentUserId();
roomManager.kickPlayer(request.roomId(), ownerId, request.userId());
return ApiResponse.ok(null);
}
/**
* 切换准备状态
*/
@PostMapping("/ready")
public ApiResponse<Boolean> toggleReady(@Valid @RequestBody ReadyRequest request) {
String userId = authProvider.getCurrentUserId();
boolean ready = roomManager.toggleReady(request.roomId(), userId);
return ApiResponse.ok(ready);
}
/**
* 开始游戏(仅房主)
*/
@PostMapping("/start")
public ApiResponse<Void> startGame(@Valid @RequestBody StartGameRequest request) {
String ownerId = authProvider.getCurrentUserId();
roomManager.startGame(request.roomId(), ownerId);
return ApiResponse.ok(null);
}
}