package com.webgame.webgamebackend.service; import com.webgame.webgamebackend.ws.RoomSessionManager; import lombok.extern.slf4j.Slf4j; import org.springframework.stereotype.Service; /** * 五子棋游戏服务 * * 处理五子棋对局的核心逻辑:落子、胜负判定、认输、和棋、准备等。 * TODO: 后续任务完善实现 */ @Slf4j @Service public class GomokuGameService { public void placeStone(String roomId, String userId, int row, int col, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] placeStone 暂未实现, roomId={}, userId={}, row={}, col={}", roomId, userId, row, col); } public void toggleReady(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] toggleReady 暂未实现, roomId={}, userId={}", roomId, userId); } public void resign(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] resign 暂未实现, roomId={}, userId={}", roomId, userId); } public void requestDraw(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] requestDraw 暂未实现, roomId={}, userId={}", roomId, userId); } public void respondToDraw(String roomId, String userId, boolean accept, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] respondToDraw 暂未实现, roomId={}, userId={}, accept={}", roomId, userId, accept); } public void leaveRoom(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] leaveRoom 暂未实现, roomId={}, userId={}", roomId, userId); } public void startGame(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] startGame 暂未实现, roomId={}, userId={}", roomId, userId); } public void handleDisconnect(String roomId, String userId, RoomSessionManager sessionManager) { log.warn("[GomokuGameService] handleDisconnect 暂未实现, roomId={}, userId={}", roomId, userId); } }