diff --git a/pom.xml b/pom.xml
index 237d4e5..e38ee41 100644
--- a/pom.xml
+++ b/pom.xml
@@ -27,6 +27,12 @@
spring-boot-starter-web
+
+
+ org.springframework.boot
+ spring-boot-starter-websocket
+
+
org.springframework.boot
diff --git a/src/main/java/com/webgame/webgamebackend/config/WebSocketConfig.java b/src/main/java/com/webgame/webgamebackend/config/WebSocketConfig.java
new file mode 100644
index 0000000..1d2f5b8
--- /dev/null
+++ b/src/main/java/com/webgame/webgamebackend/config/WebSocketConfig.java
@@ -0,0 +1,28 @@
+package com.webgame.webgamebackend.config;
+
+import com.webgame.webgamebackend.ws.RoomWebSocketHandler;
+import lombok.RequiredArgsConstructor;
+import org.springframework.context.annotation.Configuration;
+import org.springframework.web.socket.config.annotation.EnableWebSocket;
+import org.springframework.web.socket.config.annotation.WebSocketConfigurer;
+import org.springframework.web.socket.config.annotation.WebSocketHandlerRegistry;
+
+/**
+ * WebSocket 配置
+ *
+ * 注册房间 WebSocket 端点,路径为 /ws/room。
+ * 客户端通过 ws://host/ws/room?roomId=xxx&token=xxx 连接。
+ */
+@Configuration
+@EnableWebSocket
+@RequiredArgsConstructor
+public class WebSocketConfig implements WebSocketConfigurer {
+
+ private final RoomWebSocketHandler roomWebSocketHandler;
+
+ @Override
+ public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) {
+ registry.addHandler(roomWebSocketHandler, "/ws/room")
+ .setAllowedOrigins("*");
+ }
+}
diff --git a/src/main/java/com/webgame/webgamebackend/ws/RoomWebSocketHandler.java b/src/main/java/com/webgame/webgamebackend/ws/RoomWebSocketHandler.java
new file mode 100644
index 0000000..9558483
--- /dev/null
+++ b/src/main/java/com/webgame/webgamebackend/ws/RoomWebSocketHandler.java
@@ -0,0 +1,32 @@
+package com.webgame.webgamebackend.ws;
+
+import org.springframework.stereotype.Component;
+import org.springframework.web.socket.CloseStatus;
+import org.springframework.web.socket.TextMessage;
+import org.springframework.web.socket.WebSocketSession;
+import org.springframework.web.socket.handler.TextWebSocketHandler;
+
+/**
+ * 房间 WebSocket 处理器
+ *
+ * 管理游戏房间内的实时通信,包括玩家加入、离开、游戏状态同步等。
+ * 后续任务将实现具体业务逻辑。
+ */
+@Component
+public class RoomWebSocketHandler extends TextWebSocketHandler {
+
+ @Override
+ public void afterConnectionEstablished(WebSocketSession session) throws Exception {
+ // 后续任务实现
+ }
+
+ @Override
+ protected void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception {
+ // 后续任务实现
+ }
+
+ @Override
+ public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception {
+ // 后续任务实现
+ }
+}