feat: 添加 WebSocket Handler 与会话管理器
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@@ -1,32 +1,198 @@
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package com.webgame.webgamebackend.ws;
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import cn.dev33.satoken.stp.StpUtil;
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import com.alibaba.fastjson2.JSON;
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import com.alibaba.fastjson2.JSONObject;
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import com.webgame.webgamebackend.service.GomokuGameService;
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import com.webgame.webgamebackend.ws.dto.WsInboundMessage;
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import com.webgame.webgamebackend.ws.dto.WsMessage;
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import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.stereotype.Component;
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import org.springframework.web.socket.CloseStatus;
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import org.springframework.web.socket.TextMessage;
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import org.springframework.web.socket.WebSocketSession;
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import org.springframework.web.socket.handler.TextWebSocketHandler;
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import java.io.IOException;
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import java.net.URI;
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import java.util.Map;
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/**
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* 房间 WebSocket 处理器
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*
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* 管理游戏房间内的实时通信,包括玩家加入、离开、游戏状态同步等。
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* 后续任务将实现具体业务逻辑。
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* 处理客户端连接、断开与消息路由。消息类型路由到不同的业务逻辑。
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* 通过 URL 参数传递 roomId 和 token 完成认证与房间绑定。
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*/
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@Slf4j
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@Component
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@RequiredArgsConstructor
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public class RoomWebSocketHandler extends TextWebSocketHandler {
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private final RoomSessionManager sessionManager;
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private final GomokuGameService gomokuGameService;
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@Override
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public void afterConnectionEstablished(WebSocketSession session) throws Exception {
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// 后续任务实现
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// 从 URL 参数中提取 roomId 和 token
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URI uri = session.getUri();
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if (uri == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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String query = uri.getQuery();
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if (query == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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String roomId = getQueryParam(query, "roomId");
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String token = getQueryParam(query, "token");
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if (roomId == null || token == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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// 通过 token 获取用户 ID
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Object loginId = StpUtil.getLoginIdByToken(token);
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if (loginId == null) {
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session.close(CloseStatus.POLICY_VIOLATION);
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return;
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}
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String userId = loginId.toString();
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// 注册会话
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sessionManager.addSession(roomId, userId, session);
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log.info("[WS] 连接建立, roomId={}, userId={}, sessionId={}", roomId, userId, session.getId());
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}
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@Override
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protected void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception {
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// 后续任务实现
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String payload = message.getPayload();
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String userId = sessionManager.getUserId(session);
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String roomId = sessionManager.getRoomId(session);
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if (userId == null || roomId == null) {
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sendError(session, "未加入房间");
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return;
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}
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log.info("[WS] 收到消息, roomId={}, userId={}, payload={}", roomId, userId, payload);
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try {
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JSONObject json = JSON.parseObject(payload);
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String type = json.getString("type");
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Object data = json.get("data");
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switch (type) {
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case WsInboundMessage.PLACE_STONE -> {
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// data 包含 row, col
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int row = ((JSONObject) data).getIntValue("row");
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int col = ((JSONObject) data).getIntValue("col");
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gomokuGameService.placeStone(roomId, userId, row, col, sessionManager);
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}
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case WsInboundMessage.CHAT -> {
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String content = ((JSONObject) data).getString("content");
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handleChat(roomId, userId, content);
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}
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case WsInboundMessage.READY -> {
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gomokuGameService.toggleReady(roomId, userId, sessionManager);
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}
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case WsInboundMessage.RESIGN -> {
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gomokuGameService.resign(roomId, userId, sessionManager);
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}
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case WsInboundMessage.DRAW_REQUEST -> {
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gomokuGameService.requestDraw(roomId, userId, sessionManager);
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}
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case WsInboundMessage.DRAW_RESPONSE -> {
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boolean accept = ((JSONObject) data).getBooleanValue("accept");
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gomokuGameService.respondToDraw(roomId, userId, accept, sessionManager);
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}
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case WsInboundMessage.LEAVE -> {
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gomokuGameService.leaveRoom(roomId, userId, sessionManager);
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}
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case WsInboundMessage.START -> {
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gomokuGameService.startGame(roomId, userId, sessionManager);
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}
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default -> sendError(session, "未知消息类型: " + type);
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}
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} catch (Exception e) {
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log.error("[WS] 处理消息异常, roomId={}, userId={}", roomId, userId, e);
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sendError(session, e.getMessage());
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}
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}
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@Override
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public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception {
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// 后续任务实现
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public void afterConnectionClosed(WebSocketSession session, CloseStatus status) {
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String userId = sessionManager.getUserId(session);
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String roomId = sessionManager.getRoomId(session);
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log.info("[WS] 连接关闭, roomId={}, userId={}, sessionId={}, status={}",
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roomId, userId, session.getId(), status);
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if (userId != null && roomId != null) {
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// 通知游戏服务玩家断开
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gomokuGameService.handleDisconnect(roomId, userId, sessionManager);
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}
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sessionManager.removeSession(session);
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}
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// ==================== 辅助方法 ====================
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/**
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* 解析 URL Query 参数
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*/
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private String getQueryParam(String query, String key) {
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for (String param : query.split("&")) {
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String[] pair = param.split("=", 2);
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if (pair.length == 2 && pair[0].equals(key)) {
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return pair[1];
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}
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}
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return null;
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}
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/**
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* 聊天消息处理(暂不持久化,直接广播)
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*/
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private void handleChat(String roomId, String userId, String content) {
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// TODO: 后续可增加消息持久化
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broadcastToRoom(roomId, new WsMessage(WsOutboundMessage.CHAT_BROADCAST, Map.of(
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"userId", userId,
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"content", content,
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"timestamp", System.currentTimeMillis()
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)));
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}
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/**
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* 向房间内所有会话广播消息
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*/
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private void broadcastToRoom(String roomId, WsMessage message) {
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String json = JSON.toJSONString(message);
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for (WebSocketSession ws : sessionManager.getRoomSessions(roomId)) {
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if (ws.isOpen()) {
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try {
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ws.sendMessage(new TextMessage(json));
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} catch (IOException e) {
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log.error("[WS] 发送消息失败, sessionId={}", ws.getId(), e);
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}
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}
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}
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}
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/**
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* 向指定会话发送错误消息
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*/
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private void sendError(WebSocketSession session, String errorMsg) {
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if (session.isOpen()) {
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try {
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String json = JSON.toJSONString(
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new WsMessage(WsOutboundMessage.ERROR, Map.of("message", errorMsg)));
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session.sendMessage(new TextMessage(json));
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} catch (IOException e) {
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log.error("[WS] 发送错误消息失败", e);
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}
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}
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}
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}
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