feat: 重构
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package com.webgame.webgamebackend.adapter.ws;
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import com.webgame.webgamebackend.common.auth.AuthenticationProvider;
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import com.alibaba.fastjson2.JSON;
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import com.alibaba.fastjson2.JSONObject;
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import com.webgame.webgamebackend.infrastructure.persistence.entity.GameRoomEntity;
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import com.webgame.webgamebackend.infrastructure.persistence.repository.GameRoomRepository;
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import com.webgame.webgamebackend.domain.room.RoomManager;
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import com.webgame.webgamebackend.domain.engine.GameEngine;
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import com.webgame.webgamebackend.domain.engine.GameEngineRegistry;
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import com.webgame.webgamebackend.domain.engine.RoomContext;
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import com.webgame.webgamebackend.adapter.ws.dto.WsInboundMessage;
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import com.webgame.webgamebackend.adapter.ws.dto.WsMessage;
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import com.webgame.webgamebackend.adapter.ws.dto.WsOutboundMessage;
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import jakarta.annotation.PostConstruct;
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import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.stereotype.Component;
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import org.springframework.web.socket.CloseStatus;
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import org.springframework.web.socket.TextMessage;
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import org.springframework.web.socket.WebSocketSession;
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import org.springframework.web.socket.handler.TextWebSocketHandler;
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import java.io.IOException;
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import java.net.URI;
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import java.util.Map;
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/**
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* 房间 WebSocket 处理器
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*
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* 重构后的职责:
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* - 连接建立:认证 + 注册会话 + 取消断线倒计时(通过 RoomManager)
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* - 消息路由:房间管理消息 → RoomManager,游戏消息 → GameEngine
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* - 连接关闭:启动断线倒计时(通过 RoomManager)
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*
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* <p>采用策略路由:根据房间当前状态(WAITING/PLAYING)将消息分发给不同的处理器。
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* WAITING 状态下只有房间管理消息(ready, leave, start)有效;
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* PLAYING 状态下游戏消息(place_stone, resign, draw_*)由 GameEngine 处理。</p>
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*/
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@Slf4j
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@Component
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@RequiredArgsConstructor
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public class RoomWebSocketHandler extends TextWebSocketHandler {
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private final RoomSessionManager sessionManager;
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private final RoomManager roomManager;
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private final GameEngineRegistry engineRegistry;
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private final GameRoomRepository gameRoomRepository;
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private final WsMessageRouter router;
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private final AuthenticationProvider authProvider;
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@PostConstruct
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public void registerHandlers() {
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// ===== 房间管理消息(所有状态) =====
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// 准备/取消准备
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router.register(WsInboundMessage.READY,
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(roomId, userId, data, sm) ->
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roomManager.toggleReady(roomId, userId));
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// 离开房间
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router.register(WsInboundMessage.LEAVE,
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(roomId, userId, data, sm) ->
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roomManager.leaveRoom(roomId, userId));
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// 开始游戏(仅房主)
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router.register(WsInboundMessage.START,
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(roomId, userId, data, sm) ->
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roomManager.startGame(roomId, userId));
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// ===== 游戏消息(PLAYING 状态) =====
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// 落子
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router.register(WsInboundMessage.PLACE_STONE, (roomId, userId, data, sm) -> {
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GameRoomEntity room = gameRoomRepository.findById(roomId).orElse(null);
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if (room != null && "playing".equals(room.getStatus())) {
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// 通过 RoomManager 获取引擎的 getState 不行,需要直接找到引擎
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// 改为委托模式:RoomManager 提供 executeGameAction 方法
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roomManager.executeGameAction(roomId, userId, "place_stone", data);
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}
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});
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// 认输
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router.register(WsInboundMessage.RESIGN, (roomId, userId, data, sm) -> {
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roomManager.executeGameAction(roomId, userId, "resign", null);
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});
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// 求和请求
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router.register(WsInboundMessage.DRAW_REQUEST, (roomId, userId, data, sm) -> {
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roomManager.executeGameAction(roomId, userId, "draw_request", null);
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});
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// 回应求和
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router.register(WsInboundMessage.DRAW_RESPONSE, (roomId, userId, data, sm) -> {
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roomManager.executeGameAction(roomId, userId, "draw_response", data);
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});
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// 聊天
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router.register(WsInboundMessage.CHAT, (roomId, userId, data, sm) -> {
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String content = data != null ? data.getString("content") : null;
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handleChat(roomId, userId, content);
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});
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log.info("[WS] 已注册 {} 个消息处理器", router.size());
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}
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@Override
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public void afterConnectionEstablished(WebSocketSession session) throws Exception {
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URI uri = session.getUri();
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if (uri == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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String query = uri.getQuery();
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if (query == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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String roomId = getQueryParam(query, "roomId");
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String token = getQueryParam(query, "token");
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if (roomId == null || token == null) {
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session.close(CloseStatus.BAD_DATA);
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return;
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}
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// 通过 token 获取用户 ID
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String userId = authProvider.getUserIdByToken(token);
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if (userId == null) {
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session.close(CloseStatus.POLICY_VIOLATION);
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return;
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}
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// 处理重连(在注册会话之前,避免广播到尚未完成握手的当前 session)
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roomManager.handleReconnect(roomId, userId);
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// 注册会话
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sessionManager.addSession(roomId, userId, session);
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log.info("[WS] 连接建立, roomId={}, userId={}, sessionId={}", roomId, userId, session.getId());
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}
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@Override
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protected void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception {
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String payload = message.getPayload();
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String userId = sessionManager.getUserId(session);
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String roomId = sessionManager.getRoomId(session);
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if (userId == null || roomId == null) {
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sendError(session, "未加入房间");
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return;
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}
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log.info("[WS] 收到消息, roomId={}, userId={}, payload={}", roomId, userId, payload);
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try {
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JSONObject json = JSON.parseObject(payload);
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String type = json.getString("type");
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Object rawData = json.get("data");
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JSONObject data = (rawData instanceof JSONObject) ? (JSONObject) rawData : null;
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WsMessageHandler handler = router.get(type);
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if (handler == null) {
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sendError(session, "未知消息类型: " + type);
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return;
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}
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handler.handle(roomId, userId, data, sessionManager);
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} catch (Exception e) {
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log.error("[WS] 处理消息异常, roomId={}, userId={}", roomId, userId, e);
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sendError(session, e.getMessage());
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}
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}
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@Override
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public void afterConnectionClosed(WebSocketSession session, CloseStatus status) {
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String userId = sessionManager.getUserId(session);
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String roomId = sessionManager.getRoomId(session);
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log.info("[WS] 连接关闭, roomId={}, userId={}, sessionId={}, status={}",
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roomId, userId, session.getId(), status);
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if (userId != null && roomId != null) {
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// 通知 RoomManager 处理断线
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roomManager.handleDisconnect(roomId, userId);
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}
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sessionManager.removeSession(session);
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}
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// ==================== 辅助方法 ====================
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/**
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* 解析 URL Query 参数
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*/
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private String getQueryParam(String query, String key) {
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for (String param : query.split("&")) {
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String[] pair = param.split("=", 2);
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if (pair.length == 2 && pair[0].equals(key)) {
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return pair[1];
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}
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}
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return null;
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}
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/** 聊天消息最大长度 */
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private static final int CHAT_MAX_LENGTH = 500;
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/**
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* 聊天消息处理
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*/
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private void handleChat(String roomId, String userId, String content) {
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if (content == null || content.isBlank()) {
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return;
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}
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if (content.length() > CHAT_MAX_LENGTH) {
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content = content.substring(0, CHAT_MAX_LENGTH);
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}
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String sanitized = content
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.replace("<", "<")
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.replace(">", ">");
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broadcastToRoom(roomId, new WsMessage(WsOutboundMessage.CHAT_BROADCAST, Map.of(
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"userId", userId,
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"content", sanitized,
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"timestamp", System.currentTimeMillis()
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)));
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}
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/**
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* 向房间内所有会话广播消息
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*/
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private void broadcastToRoom(String roomId, WsMessage message) {
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String json = JSON.toJSONString(message);
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for (WebSocketSession ws : sessionManager.getRoomSessions(roomId)) {
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if (ws.isOpen()) {
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try {
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ws.sendMessage(new TextMessage(json));
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} catch (IOException e) {
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log.error("[WS] 发送消息失败, sessionId={}", ws.getId(), e);
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}
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}
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}
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}
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/**
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* 向指定会话发送错误消息
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*/
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private void sendError(WebSocketSession session, String errorMsg) {
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if (session.isOpen()) {
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try {
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String json = JSON.toJSONString(
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new WsMessage(WsOutboundMessage.ERROR, Map.of("message", errorMsg)));
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session.sendMessage(new TextMessage(json));
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} catch (IOException e) {
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log.error("[WS] 发送错误消息失败", e);
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}
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}
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}
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}
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